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May 20th, 2007, 22:06 #1
FG II: Trying to add rules modules.
I've been re-implementing my SRD additions and have run into a some problems. I've duplicated the structures of classes, feats and spells to add psionic and epic rules to the library. I also modified the basic modules to add in npc and prestige classes. All my changes to the d20basicrules work like a charm. However, adding new modules hasn't been as successful.
- epic classes work, but not epic prestige classes and epic feats
- no psionic classes work, base or prestige, but feats and skills do
- powers don't display, but do take up space and produce the following error when double-clicking where it should display
- Script Error: [string "reference_powerlistitem:link"]:1: attempt to index a nil value
Also, how do I get d20 modules to show up in custom rulesets? Is it just a matter of adding a ruleset reference to the definition.xml or is there another way?
One more thing. Why so limited on the rules provided. d20=SRD doesn't it? SRD includes core, psionic, epic, deity and Unearthed Arcana rules.
Nevermind. Caught in the cut-and-paste trap. Discovered my errors. Everything working except the custom ruleset quandry.Last edited by spliskamatyshak; May 20th, 2007 at 22:57.
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May 20th, 2007, 22:24 #2
Digital Adventures does a full d20 SRD modules for FG1. I believe they're working on the conversion to FG2 (due sometime later in the year).
Using Ultimate license - that means anyone can play.
Valarian's Fantasy Grounds Rulesets
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May 21st, 2007, 00:54 #3
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May 21st, 2007, 10:46 #4
- Join Date
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If you add this to your ruleset, it will allow you to open d20 modules.
<importinfo>
<acceptfrom ruleset="d20" />
</importinfo>
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May 25th, 2007, 21:12 #5
Thank you, thank you.
That makes life good.
How about, now that I have these modules, getting the players access to actually look at the them. They show up in the module list, but they won't open.
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