-
October 13th, 2020, 00:31 #11
What I think Moon Wizard is referring to isn’t necessarily space as in memory use but more processing time. If the db.xml is big then it can take a while for information to process, which could cause lag.
If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php
-
October 13th, 2020, 00:32 #12
Yea, story results, table results are not heavy. Images are. You can tell if you have a lot of 'things' by opening up one of the lists, like stories, if it says "Page 1 of 10" or so, not a problem. If is says "Page 1 of 10,000" then you got issues!
Extensions change the programming of FG, and are selected before you launch the campaign. Modules contain gaming content and are loaded and unloaded via the Library window. Anything loaded from modules will not reside in your db.xml unless you have copied or modified it.
Problems? See; How to Report Issues, Bugs & Problems
On Licensing & Distributing Community Content
Community Contributions: Gemstones, 5E Quick Ref Decal, Adventure Module Creation, Dungeon Trinkets, Balance Disturbed, Dungeon Room Descriptions
Note, I am not a SmiteWorks employee or representative, I'm just a user like you.
-
October 13th, 2020, 03:32 #13
- Join Date
- Sep 2018
- Location
- Niagara area, Canada
- Posts
- 156
5 Extensions: 3 Decals (CoS; SCAG; XGtE), 1 Feature (D&D Official Fonts) and 1 Theme (D&D Official)
I opened up all the "things" and Items was the only window with 1-20 pages, all others were 1-10 pages, so doesn't look like that's the issue.
I'll circle back to the other items from earlier some time this week and see where I get. My thanks!
-
October 24th, 2020, 08:04 #14
- Join Date
- Sep 2018
- Location
- Niagara area, Canada
- Posts
- 156
I'd like to circle back on this. I tried FGU hoping it would be better, but it was actually more of a lag. FGC was running around 900K in Windows Task Manager, which I got to 300K, but still lag. FGU is now at 1,260K with lag. FGU is also taking 2mins 20secs to load my campaign on LAN. Much longer than the same campaign on FGC (which would be about 30 secs).
I appreciate any help. We've been using FG for 3+ years, with the Ultimate License, and backed FGU, and so really looking forward to solving this. It could be computer related - as mentioned this issue happened when I went from an older desktop to a newer laptop. Same dual monitors. The only difference is running the dual monitors through a USB-C hub connected to my laptop where the old desktop was connected directly to the monitors with no hub.
Any of the following I should be focusing on first, and confirming / eliminating that as an issue, and moving down the list?
I opened up all the "things" and Items was the only window with 1-20 pages, all others were 1-10 pages, so doesn't look like that's the issue.
Re: Images, I backed up the campaign folder then deleted all images from the Images folder, ran FGU again, and same issue - 2+ minutes to open and 1,200K of Task Manager memory.
5 Extensions: 3 Decals (CoS; SCAG; XGtE), 1 Feature (D&D Official Fonts) and 1 Theme (D&D Official)
Please see a bit further below to Moon Wizard's questions on this, and my answers.
1) I'm testing this now, and so far the answer is no, but I don't have players connected - I'll try that on my next game.
2) non-Steam shortcut (I don't use Steam for FGC/U)
3) Where is this in FGU? (I found it in FGC, but hoping to switch to FGU now.)
I found an older db.session.backup file in the same campaign at 600K vs. the 3,800K, and loaded the 600K and same issue, re: Task Manager showing 1,100K of memory usage. I would have to test more with players connected. See above, re: input data & extensions.
I deleted all the files in the images folder (I have a backup) and again, still running at 1,100K memory in Task Manager.
Assuming no issue then?
I haven't done this yet. I have to find this in Win10 settings.
3.77MB - discussed above.
Discussed above, re: deleted all files in the images folder.
Discussed above.
Again my thanks for any help to solve this!
-
October 24th, 2020, 21:28 #15
Supreme Deity
- Join Date
- Mar 2007
- Posts
- 20,566
Can you zip up the campaign folder, load onto a file share service, and send that link and link to this thread to [email protected]?
Thanks,
JPG
-
October 24th, 2020, 22:30 #16
- Join Date
- Sep 2018
- Location
- Niagara area, Canada
- Posts
- 156
-
October 25th, 2020, 18:02 #17
- Join Date
- Sep 2018
- Location
- Niagara area, Canada
- Posts
- 156
UPDATE: I ran today's session from my MacBook. Similar issues, re: FGU was using 2.3G of memory and was slowing down other applications. E.g., I went to open GMail with FGU open, and GMail was very slow. I closed FGU and reopened GMail, and opened a quickly as usual. Thanks!
-
October 26th, 2020, 22:39 #18
Supreme Deity
- Join Date
- Mar 2007
- Posts
- 20,566
I took a look at the campaign you sent me today. The maps you have in your campaign are too large for FGC. The recommended resolution for maps in FGC is 2Kx2K; and anything over 4Kx4K will cause performance issues.
You have over 50 images in the campaign over that recommended size; which will cause issues when used.
Regards,
JPG
-
October 26th, 2020, 22:58 #19
- Join Date
- Sep 2018
- Location
- Niagara area, Canada
- Posts
- 156
Thanks Moon Wizard. I‘ll delete those images from the Image folder for the next session and see if there is a difference. Is that all I’ll need to do (delete them from the Images folder), or should I remove them another way?
Also does that mean FG preloads most / all images in the Image folder regardless of use? I haven’t open those images for a month or more as we’re running CoS right now. My thanks again!
-
October 27th, 2020, 00:19 #20
Supreme Deity
- Join Date
- Mar 2007
- Posts
- 20,566
After deleting those images, then make sure to start the campaign, so it can clean out the old image records linked to those images.
Also, since you had been using such large images; try reviewing your "tokens" subfolder in the FG data folder to see how many images are there and how big they are as well. These all get loaded with the tabletop; in order to be available at a moment's notice.
Regards,
JPG
Thread Information
Users Browsing this Thread
There are currently 1 users browsing this thread. (0 members and 1 guests)
Bookmarks