Thread: Wall Types and Features
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October 12th, 2020, 16:48 #31
Love the new types.
Question about the window ... what do you do if a window is boarded up or otherwise so dirty that you cannot see through it? I guess there would also be cases where it was a tall building and the window is 15 feet up, thus you would see that the window is there but not be able to see past it.
I know a SHIFT+click locks it. Is there a similar function to obscure (so you can't see though it) or do we just make those windows doors instead since you wouldn't see past them without opening them?Developer for lots of adventures, particularly 5E, Pathfinder, Starfinder, and Pathfinder 2E
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October 12th, 2020, 16:49 #32For support with any of my extensions, visit my #mattekure-stuff channel on Rob2e's discord https://discord.gg/rob2e
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October 12th, 2020, 16:52 #33Developer for lots of adventures, particularly 5E, Pathfinder, Starfinder, and Pathfinder 2E
Timezone: US Eastern Time
Ultimate License Holder
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October 18th, 2020, 15:31 #34
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Hi guys, I seem to have an issue with the new pit type.
last release of FGU. I have placed a pit in dungeon, opened it so that my dear players could fall into it.
As far as I have understood, if I lock token movement and one of my player's planned movement pass on the pit, the pit should block the player's movement from progressing.
However, the movement don't stop and the player seems to float on the pit, without giving a damn.
Am I doing something wrong?
Thank you very much for your patience.
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October 18th, 2020, 15:32 #35
I think you have the open/closed status reversed. When the pit is closed, the characters can see into the pit, but once inside cant get out. When the pit is marked open, FG basically ignores it and it doesnt restrict sight or movement. so to trap your players, mark it closed.
For support with any of my extensions, visit my #mattekure-stuff channel on Rob2e's discord https://discord.gg/rob2e
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October 18th, 2020, 15:36 #36
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Found the issue...wrong layer...stupid me...
ok, the PG falls into the pit when it is toggled open, while it can moves on it when it is toggled closedLast edited by eriktedesco; October 18th, 2020 at 15:38.
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October 18th, 2020, 17:26 #37My extensions for 3.5e and Pathfinder
Bug reports please here
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October 18th, 2020, 17:55 #38For support with any of my extensions, visit my #mattekure-stuff channel on Rob2e's discord https://discord.gg/rob2e
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October 18th, 2020, 18:03 #39My extensions for 3.5e and Pathfinder
Bug reports please here
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October 18th, 2020, 19:27 #40
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