Thread: A Question about stacking maps
-
January 14th, 2024, 02:35 #1
A Question about stacking maps
WARNING: Minor Curse of Strahd spoilers below.
A couple of years ago I was running a party through the Death House, the introductory mission for Curse of Strahd, and I got the idea to cut out each floor of the mansion and stack them. That way, when the party got to the stairs and went up, for example, i could just make the higher layer visible, and they could change floors without changing maps. I also wanted to use the second version of each floor, the one where the house is on fire and trying to kill the players as they are fleeing from the thing in the basement, the same way... so they could stay on the same map, in the same place, and explore the house.
What I found was that they explored the first floor thoroughly, and then when they went up to the second floor (the maps were stacked, the upper floors hidden) they had the black and white vision of everything on the second floor. This is because, apparently, vision is its own layer. They could see black and white vision of the whole second floor.
I fixed this by making different maps for each floor, but it had always bugged me that I couldn't do it this way. Then, a couple of months ago, I got invited to play in a Vaesen campaign with a friend who was using Foundry VTT, and it accomplished the multi-layer trick. Is it possible to add something like that to FGU? Or should we just keep using different maps?
many thanks,A.J.
It isn't Narnia, you know," sobbed Lucy. "It's you. We shan't meet you there. And how can we live, never meeting you?"
"But you shall meet me, dear one," said Aslan.
"Are -are you there too, Sir?" said Edmund.
"I am," said Aslan. "But there I have another name. You must learn to know me by that name. This was the very reason why you were brought to Narnia, that by knowing me here for a little, you may know me better there.
― C.S. Lewis, The Voyage of the Dawn Treader
-
January 14th, 2024, 03:11 #2
What you're seeing is that the fog-of-war (showing the explored areas of the map) is revealing "new" areas because they overlap previously explored floors. For now, the best practice is, when possible, to put each floor of the map on a different part of the same image. That way tokens do not need to be moved from map to map when exploring. Tokens can be "shift-dragged" without revealing anything to the player until the token is dropped. This may not be advisable for large maps. While support for multi-layer maps is not currently being worked on, it is tangential to features actively in development and there have been discussions about this topic.
-
January 14th, 2024, 03:59 #3
Thank you!! I appreciate your time!!
A.J.
It isn't Narnia, you know," sobbed Lucy. "It's you. We shan't meet you there. And how can we live, never meeting you?"
"But you shall meet me, dear one," said Aslan.
"Are -are you there too, Sir?" said Edmund.
"I am," said Aslan. "But there I have another name. You must learn to know me by that name. This was the very reason why you were brought to Narnia, that by knowing me here for a little, you may know me better there.
― C.S. Lewis, The Voyage of the Dawn Treader
-
January 14th, 2024, 19:52 #4
You can do it, but as Moon says, FoW will give you funny after images. You have to reset FOW when you change levels, and you have to make sure you have lighting and LOS walls on each layer appropriately. IMO, Moon's suggestion is the better one. Esp. when you have balconies and things.
Problems? See; How to Report Issues, Bugs & Problems
On Licensing & Distributing Community Content
Community Contributions: Gemstones, 5E Quick Ref Decal, Adventure Module Creation, Dungeon Trinkets, Balance Disturbed, Dungeon Room Descriptions
Note, I am not a SmiteWorks employee or representative, I'm just a user like you.
-
January 14th, 2024, 22:03 #5If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php
-
January 15th, 2024, 03:55 #6
Problems? See; How to Report Issues, Bugs & Problems
On Licensing & Distributing Community Content
Community Contributions: Gemstones, 5E Quick Ref Decal, Adventure Module Creation, Dungeon Trinkets, Balance Disturbed, Dungeon Room Descriptions
Note, I am not a SmiteWorks employee or representative, I'm just a user like you.
-
January 15th, 2024, 14:00 #7
-
January 15th, 2024, 14:05 #8If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php
-
January 15th, 2024, 14:31 #9Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!
-
January 15th, 2024, 22:35 #10
- Join Date
- Apr 2018
- Location
- Sydney, Australia
- Posts
- 215
Do you proof they are not AI generated?
Thread Information
Users Browsing this Thread
There are currently 1 users browsing this thread. (0 members and 1 guests)
Bookmarks