Thread: Fantasy Module Parser
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August 12th, 2020, 21:22 #1
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- Sep 2018
- Location
- Phoenix, AZ
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Fantasy Module Parser
Fantasy Module Parser
Unfortunately, Engineer Suite is no longer supported and Fantasy Module Parser is the new solution! -- Thank you Maasq and the great work you did.
For anyone wondering what Fantasy Module Parser is:
- Rewritten Engineer Suite in C# coding
- Compatible with Fantasy Ground Unity
- Redesigned presentation format
- D&D 5E only (eventually plan on expanding to other rulesets)
Latest Version Release Notes
https://www.fantasygrounds.com/forum...l=1#post606693
History
I took over the project in February 2020 from Maasq. Since then, I have been able to bring a few other developers to assist in the coding. Engineer Suite is still available until the point when Fantasy Module Parser surpasses the performance of Engineer Suite.
Discord: https://discord.gg/78SdFgg
Patreon: https://www.patreon.com/fantasymoduleparser
Website: https://www.fantasymoduleparser.tech
Public Versions
0.2.1.1 - https://program.fantasymoduleparser..../FMP-v0211.msi
0.2.1.2 - https://program.fantasymoduleparser..../FMP-v0212.msi
0.2.1.3 - https://program.fantasymoduleparser..../FMP-v0213.msi
0.2.1.4 - https://program.fantasymoduleparser..../FMP-v0214.msi
0.2.1.5 - https://program.fantasymoduleparser....e/FMPv0215.msi
0.2.1.6 - https://program.fantasymoduleparser....e/FMPv0216.msi
0.2.1.7 - https://program.fantasymoduleparser....e/FMPv0217.msi
0.2.1.8 - https://program.fantasymoduleparser....e/FMPv0218.msi
0.2.1.9 - https://program.fantasymoduleparser....e/FMPv0219.msi
0.2.2.0 - https://program.fantasymoduleparser....e/FMPv0220.msi
0.2.2.1 - https://program.fantasymoduleparser....e/FMPv0221.msiLast edited by tstory30; June 12th, 2021 at 22:40. Reason: Added public versions
Fantasy Module Parser (Module Creator for Fantasy Grounds) Discord Server: https://discord.gg/78SdFgg
Fantasy Module Parser Patreon: https://www.patreon.com/fantasymoduleparser
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August 12th, 2020, 21:30 #2
- Join Date
- Sep 2018
- Location
- Phoenix, AZ
- Posts
- 69
Change Log
Version 0.1.0.1-Alpha
FUNCTIONAL
- Options > Manage Project/Create Module/Manage Categories
- Directories > All but Fantasy Module Parser system folder
- Information > About/Supporters
- Add NPCs / Monsters
NON-FUNCTIONAL
- Options > Settings
- Directories > Fantasy Module Parser system folder
NOTES
HOW TO CREATE A MODULE
- Manage Project
- Add or Load NPC
- Add to Project
- Repeat for additional NPCs after you click "New NPC"
- Create Module
Version 0.1.0.2-Alpha
BUGS FIXED
- Preview Window would add (blind beyond this radius) to all Senses
- Negative numbers able to be input for Abilities, Speed, Senses, and Experience
version 0.1.0.3-Alpha
BUGS FIXED
- None
NOTES
- Fixed some Github issues with Commits
- Forgot to mention .mod files SHOULD work in both FGC and FGU without the unzip/rezip workaround.
Version 0.1.0.4-Alpha
BUGS FIXED
- User Interface adjustments with textboxes
Version 0.1.0.5-Alpha
BUGS FIXED
- Multiple instances of the same window opening by clicking an option multiple times
Version 0.1.0.6-Alpha
BUGS FIXED
- FMPBUG-7: If you have a space in the NPC Name, FMP will crash at Create Module
Version 0.1.0.7-Alpha
ADDED FUNCTIONALITY
- NPC Tokens selector now works
- Thumbnails path now works
- Engineer Suite Importer is located in Import Text button
STILL NOT WORKING
- Image tab
- Description tab
Version 0.1.0.8-Alpha
ADDED FUNCTIONALITY
- GM Only & Locked Records work in Project Settings
BUG FIXES
- Action tab not loading properly after Importing
- Commas in NPC Name crashing application
- Flavor text not parsing
- Preview Window not displaying Spellcasting section
Version 0.1.0.9-Alpha
ADDED FUNCTIONALITY
- You can now add Images to your NPCs through the Images tab.
- Import Engineer Suite NPCs can be accessed through the Import Text button
NON-FUNCTIONAL SECTIONS
- Description Tab
BUG FIXES
- None
UNRESOLVABLE ISSUES
- On importing from Engineer Suite, check the resistances, immunities, vulnerabilities, etc as they don't always parse correctly.
- On importing from Engineer Suite, check Innate Spellcasting & Spellcasting for bullets and remove.
- On importing from Engineer Suite, check Actions for Other Actions not getting spaces after periods.
version 0.1.3.1a
ADDED FUNCTIONALITY
- None
[B]NON-FUNCTIONAL SECTIONS
- Description Tab
BUG FIXES
- FMPBUG-18: Failing to load an NPC via the Engineer Suite Importer
- FMPBUG-19: Adding some error message popups for user debugging.
- FMPBUG-20: Setting the Thumbnail Filepath prevents Create Module from working.
- FMPBUG-21: Exporter doesn't create module files if Spellcasting Level/Ability are empty.
UNRESOLVABLE ISSUES
- On importing from Engineer Suite, check the resistances, immunities, vulnerabilities, etc as they don't always parse correctly.
- On importing from Engineer Suite, check Innate Spellcasting & Spellcasting for bullets and remove.
- On importing from Engineer Suite, check Actions for Other Actions not getting spaces after periods.
version 0.1.4a
ADDED FUNCTIONALITY
- Supporters & Changelog window is now dynamic and accessible from main window
NON-FUNCTIONAL SECTIONS
- Description Tab
BUG FIXES
- FMPBUG-22: NPCs won't show up in Library
- FMPBUG-23: NPC Images won't save to folder.
UNRESOLVABLE ISSUES
- On importing from Engineer Suite, check the resistances, immunities, vulnerabilities, etc as they don't always parse correctly.
- On importing from Engineer Suite, check Innate Spellcasting & Spellcasting for bullets and remove.
- On importing from Engineer Suite, check Actions for Other Actions not getting spaces after periods.
version 0.1.4.1a
ADDED FUNCTIONALITY
- None
NON-FUNCTIONAL SECTIONS
- Description Tab
BUG FIXES
- Re-versioned application properly (changed AssemblyInfo & About page)
UNRESOLVABLE ISSUES
- On importing from Engineer Suite, check the resistances, immunities, vulnerabilities, etc as they don't always parse correctly.
- On importing from Engineer Suite, check Innate Spellcasting & Spellcasting for bullets and remove.
- On importing from Engineer Suite, check Actions for Other Actions not getting spaces after periods.
version 0.1.5
ADDED FUNCTIONALITY
- Description Tab
NON-FUNCTIONAL SECTIONS
- Fixed a misspelling of NPC Type aberration
- FMPBUG-15 No spaces after periods in Other Actions
- FMPBUG-24 Telepathy isn't parsed correctly in Import Engineer Suite NPCs.
UNRESOLVABLE ISSUES
- On importing from Engineer Suite, check the resistances, immunities, vulnerabilities, etc as they don't always parse correctly.
- On importing from Engineer Suite, check Innate Spellcasting & Spellcasting for bullets and remove.
Last edited by tstory30; August 28th, 2020 at 22:45. Reason: Added version 0.1.5 Update
Fantasy Module Parser (Module Creator for Fantasy Grounds) Discord Server: https://discord.gg/78SdFgg
Fantasy Module Parser Patreon: https://www.patreon.com/fantasymoduleparser
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August 13th, 2020, 22:20 #3
Looking forward to this.
Ultimate License. Running Hyperborea and CoC. Asks lots of questions. Mgpotter.com. PureVPN is a tested solution to run games when traveling. https://billing.purevpn.com/aff.php?aff=33044
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September 15th, 2020, 04:55 #4
- Join Date
- Sep 2018
- Location
- Phoenix, AZ
- Posts
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Change Log continued
version 0.1.5.1 (Hotfix)
BUGS FIXED
- Fixed issues with Multiattack & Other Actions pertaining to spaces after periods.
NOTES
- Multiattack and Other Actions may have no space after the period. This has been done to prevent weird allowed entries. If you truly need the spaces after the period, add them then click Save NPC/Add to Project.
version 0.1.5.2 (Hotfix)
BUGS FIXED
- Fixed issue with parsing Engineer Suite NPCs with Melee or Ranged Weapon Attacks
version 0.1.5.3 (Hotfix)
BUGS FIXED
- Rewrote versatile weapon check to accommodate both Engineer Suite & DnD Beyond Importer
version 0.2.0.2 (Hotfix)
BUGS FIXED
- FMPBUG-27 Typo in "New Language" label
version 0.2.0.3 (Hotfix)
BUGS FIXED
- FMPBUG-31 Issue w/ Saving NPCs when FMP/NPC doesn't exist
UNRESOLVABLE ISSUES
- On importing from Engineer Suite, check Innate Spellcasting & Spellcasting for bullets and remove.
Further updates are in Post #7Last edited by tstory30; June 12th, 2021 at 21:36.
Fantasy Module Parser (Module Creator for Fantasy Grounds) Discord Server: https://discord.gg/78SdFgg
Fantasy Module Parser Patreon: https://www.patreon.com/fantasymoduleparser
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September 15th, 2020, 04:55 #5
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Public Release Link - DO NOT USE as this is no longer being updated. Check Post #1 for downloads.
Please sticky this post. Thanks.Last edited by tstory30; January 9th, 2021 at 08:46.
Fantasy Module Parser (Module Creator for Fantasy Grounds) Discord Server: https://discord.gg/78SdFgg
Fantasy Module Parser Patreon: https://www.patreon.com/fantasymoduleparser
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September 15th, 2020, 05:38 #6
Problems? See; How to Report Issues, Bugs & Problems
On Licensing & Distributing Community Content
Community Contributions: Gemstones, 5E Quick Ref Decal, Adventure Module Creation, Dungeon Trinkets, Balance Disturbed, Dungeon Room Descriptions
Note, I am not a SmiteWorks employee or representative, I'm just a user like you.
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October 17th, 2020, 01:34 #7
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- Sep 2018
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Sorry for the delay in updates
version 0.2.0.4
ADDED FEATURES
- Import From PDF
UNRESOLVABLE ISSUES
- On importing from Engineer Suite, check Innate Spellcasting & Spellcasting for bullets and remove.
- Pact Magic will not parse correctly (noted by 1st level-5th level (4 5th-level slots))
version 0.2.0.5
ADDED FEATURES
- FMPFEATURE-5 Weapon Attack checkboxes don't function
BUG FIXES
- FMPBUG-32 When importing from PDF, the parser doesn't interpret subheadings in all caps.
- FMPBUG-33 Flavor Text doesn't import from PDF
UNRESOLVABLE ISSUES
- On importing from Engineer Suite, check Innate Spellcasting & Spellcasting for bullets and remove.
- Pact Magic will not parse correctly (noted by 1st level-5th level (4 5th-level slots))
version 0.2.0.6
BUG FIXES
- FMPBUG-35 Cursor isn't placed in the Import Text window automatically
- FMPBUG-36 Plant NPC type is listed incorrectly
- FMPBUG-37 FMP does not accept non-standard NPC types
- FMPBUG-38 Load Project open dialog shows the root directory of C: rather than the defined Projects folder
- FMPBUG-39 Creating a module fails if NPC has no challenge rating
- FMPBUG-40: Open NPC shows root directory instead of defined NPC folder
UNRESOLVABLE ISSUES
- On importing from Engineer Suite, check Innate Spellcasting & Spellcasting for bullets and remove.
- Pact Magic will not parse correctly (noted by 1st level-5th level (4 5th-level slots))
version 0.2.0.7
NEW FEATURES
- FMPFEATURE-4 Persistent Viewport for Statblocks (Import Window will be a future release)
BUG FIXES
- FMPBUG-34 No default alignment value
- FMPBUG-41 NPC Images are being saved with "file:///" at the start
- FMPBUG-42 Bonus Damage doesn't show up when creating Melee Weapons
- Default Parcel Folder was misspelled
UNRESOLVABLE ISSUES
- On importing from Engineer Suite, check Innate Spellcasting & Spellcasting for bullets and remove.
- Pact Magic will not parse correctly (noted by 1st level-5th level (4 5th-level slots))
version 0.2.0.10
BUG FIXES
- Actions are now able to be edited upon reloading a project
- Tortle is available as a NPC tag
- Bonus damage now shows up with secondary damage
UNRESOLVABLE ISSUES
- On importing from Engineer Suite, check Innate Spellcasting & Spellcasting for bullets and remove.
- Pact Magic will not parse correctly (noted by 1st level-5th level (4 5th-level slots))
version 0.2.0.11
NEW FEATURES
- We have moved to an Installer instead of the online updating as it allows custom installation folders
BUG FIXES
- FMPBUG-44 Missing Languages: Merfolk, Minotaur, Quori, Vampire, and Yuan-Ti
- FMPBUG-45 Legendary Action Accept and Close doesn't Close the window
- FMPBUG-46 Missing Tags: Firbolg, Goliath, Shifter, and Tabaxi
- FMPBUG-54 When adding a language to User Languages, it doesn't automatically update User Languages on existing NPCs
- FMPBUG-57 An unhandled exception occurred. Invalid name character in 'type_swarm of tiny beasts'. The ' ' character hexadecimal value 0x20, cannot be included in a name
UNRESOLVABLE ISSUES
- On importing from Engineer Suite, check Innate Spellcasting & Spellcasting for bullets and remove.
- Pact Magic will not parse correctly (noted by 1st level-5th level (4 5th-level slots))
Last edited by tstory30; January 4th, 2021 at 03:39.
Fantasy Module Parser (Module Creator for Fantasy Grounds) Discord Server: https://discord.gg/78SdFgg
Fantasy Module Parser Patreon: https://www.patreon.com/fantasymoduleparser
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October 26th, 2020, 09:24 #8
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- May 2019
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I had some trouble in finding what this program does. In the end I found it on the Patreon:
"Fantasy Module Parser is a creation program for Fantasy Grounds and, in the future, possibly other VTTs. With Fantasy Module Parser, you will be able to build full modules outside of Fantasy Grounds. We are currently in the beginning stages of creating the Graphical view and will be starting on the first step of coding in the near future (NPC Engineer)."
Posting this to help others who might have same question.
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October 26th, 2020, 20:39 #9
- Join Date
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- Phoenix, AZ
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Fantasy Module Parser (Module Creator for Fantasy Grounds) Discord Server: https://discord.gg/78SdFgg
Fantasy Module Parser Patreon: https://www.patreon.com/fantasymoduleparser
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January 4th, 2021, 00:06 #10
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McAfee is telling me a virus was detected when clicking install on https://program.fantasymoduleparser.tech/publish.htm
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