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August 9th, 2020, 19:30 #1
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Question on Cones and Shading on Hex vs Grid
When I drawn cones on a GRID map using Alt it shades the grid squares but not on a hex map. Maybe this is a limitation of the hex option? Thank you
Also same issue with circles and squares.
Last edited by daggertx; August 9th, 2020 at 20:26.
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August 11th, 2020, 03:32 #2
Supreme Deity
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FGC does not support shading on any pointer for hex grids (only square grids)
FGU does not do any shading of pointers currently; though we hope to do something in the future.
Regards,
JPG
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August 11th, 2020, 18:39 #3
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I would certainly upvote for shading of squares in unity as its a great feature and helps to identify exactly which squares are affect by AOE spells.
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August 11th, 2020, 18:49 #4
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Yes its a nice feature
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August 11th, 2020, 18:54 #5
Shading really should be done at the ruleset level. Different rules have different determinations of which squares get included. Just like different games use different cones.
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August 18th, 2020, 02:07 #6
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