5E Product Walkthrough Playlist
  1. #1
    Doswelk's Avatar
    Join Date
    Jul 2005
    Location
    Surrey, UK
    Posts
    2,721

    Question Change the size of the minisheet.

    I cannot seem to work out how to add the to the charsheetmini_main mini sheet, I want to add an Action Point entry, but unlike the main sheet I cannot work out what I need to anchor to....

    Any help appreciated...

  2. #2
    mr_h's Avatar
    Join Date
    Dec 2005
    Location
    GMT -5 / EST
    Posts
    548
    Old post, but this is an answer I'd like to know too. Is it based off the minisheet graphic or something?
    /confusered
    DM: For reference sake, when a bad guys dies, I'll turn their token over. So an upside down 'A' or 'B' means it's a corpse.
    PC 1: So if we kill a 'M' is it reincarnated as a 'W'?
    PC 2: That damn 'O' just won't die!

  3. #3
    Doswelk's Avatar
    Join Date
    Jul 2005
    Location
    Surrey, UK
    Posts
    2,721
    Quote Originally Posted by mr_h
    Old post, but this is an answer I'd like to know too. Is it based off the minisheet graphic or something?
    /confusered
    Well when I deleted my campaign and created a new one the sizes were working, I think it was to do with the xml file that stores window sizes...

  4. #4
    Quite possibly.
    The CampaignRegistry.lua file in the campaign folder holds some of th ewindow sizes/positions so you sometimes have to delete it in order to see changes while you are modifying a ruleset...
    Work Less, Game More!

  5. #5
    mr_h's Avatar
    Join Date
    Dec 2005
    Location
    GMT -5 / EST
    Posts
    548
    Deleting that file did the trick for me. Thanks for the heads up.
    DM: For reference sake, when a bad guys dies, I'll turn their token over. So an upside down 'A' or 'B' means it's a corpse.
    PC 1: So if we kill a 'M' is it reincarnated as a 'W'?
    PC 2: That damn 'O' just won't die!

  6. #6
    I honestly just disable the windowsize manager but not sure if that would work for most people. That way everything opens in the default size and default places regardless of its last known size. Its helpful when creating rulesets, you can always turn it back on after you are done fiddling around.

    The easy way to do this is going into scripts/windowmanager.lua and just comment out the 2 lines in the onInit() function. This will prevent the reading/writing to the campaignregistry.lua file.

  7. #7
    Quote Originally Posted by joshuha
    I honestly just disable the windowsize manager but not sure if that would work for most people. That way everything opens in the default size and default places regardless of its last known size. Its helpful when creating rulesets, you can always turn it back on after you are done fiddling around.

    The easy way to do this is going into scripts/windowmanager.lua and just comment out the 2 lines in the onInit() function. This will prevent the reading/writing to the campaignregistry.lua file.
    Ah. The subtle, sneaky- , approach eh?

    We Ogres prefer the "if it moves bash it" approach
    Work Less, Game More!

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Starfinder Playlist

Log in

Log in