Thread: PFRPG Disease Tracker Extension
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August 28th, 2020, 22:08 #31
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August 28th, 2020, 22:11 #32
Yeah as I said above in my edited post. When I saw a field called "effect" in the disease tracker I made the assumption that "effect" got applied at each iteration of the frequency set in the disease. I see now that it was the descriptive text of the disease effect.
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August 28th, 2020, 22:11 #33
Don't worry, you didn't come off as critical. I was just trying to help you find the best automation currently possible
I hope to have disease effects automated in the next month or two, now that I have created a way of correctly tracking PF's ability drain and 'permanent' ability bonuses (which I am releasing on Tuesday).Last edited by bmos; August 28th, 2020 at 22:19.
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August 29th, 2020, 08:02 #34
That is a good theory, I can adjust this, thanks but the problem is that I have this problem also with the raw advanced 3.5e/Pf1 where I do not overwrite the ActionsManager, the overwrite of that is part of Save versus Tags. When I had this problem with the mirror image handler, I only loaded advanced 3.5e/PF1 and had a similar problem there But may my mind tricks me now because that is some while ago (and maybe there should be then more problems of that sort? Like with the result handlers of the ruleset(s) itself? Though I may already overwrite all of them which could explain that when you are right )
Nevertheless, I am glad when that solution now worksMy extensions for 3.5e and Pathfinder
Bug reports please here
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August 29th, 2020, 13:00 #35bmos' extensions
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August 29th, 2020, 13:24 #36My extensions for 3.5e and Pathfinder
Bug reports please here
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August 29th, 2020, 13:28 #37
By the way, you use FGU, isn't it? How well do the save overlays work there? The last time I tested (which is pretty long ago) the overlays were a bit small compared with FGC, and so I was afraid that there might be other hidden incompatibilities which I need to solve for FGU
My extensions for 3.5e and Pathfinder
Bug reports please here
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August 29th, 2020, 13:37 #38
The adventure I was running in Unity actually finished a couple of sessions after I switched to FullOverlays so I my testing isn't comprehensive, but it seemed to work although they still show up at about 50% size. This isn't a big deal with the save tracking overlays, but the health overlay gets very hard to see.
bmos' extensions
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August 29th, 2020, 13:40 #39My extensions for 3.5e and Pathfinder
Bug reports please here
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September 24th, 2020, 21:43 #40
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This looks amazing, thank you!
Now that I've got it installed, is there a way to have it trigger from the combat tracker (for poisons) for example? And is there a way to get monster poisons in there, like a Quasit's poison attack in the library of Maladies?
Keep up the great work!
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