Thread: Packaging RuleSets
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April 25th, 2007, 22:19 #1
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Packaging RuleSets
I've figured out where FG-II stores information about RuleSet packages (see the d20.pak in the install directory), but the package file seems to be a proprietry format (hence the d20unpak.exe Im sure).
What I'd like to see is a small utility for RuleSet creators to be able to package their RuleSets - therefore 'protecting' them, and giving commercial ventures, like Digital Adventures, more piece of mind that their RuleSets wont be pillaged for others' gain, so to speak.
If SmiteWorks isnt interesting in doing this, perhaps if anyone has information about the pak format, I could give it a bash...
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April 25th, 2007, 22:36 #2
The .pak files are basic Zip files with a changed extension.
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April 25th, 2007, 22:40 #3
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On a side note, DRM is bad, m'kay?
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April 26th, 2007, 01:13 #4
Also note that in FG 2 rulesets should be cached locally and I believe encrypted. A user should not have access to them after the session is over to send to others. I havent tested this out yet but was one of the features the devs mentioned at end of beta.
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April 26th, 2007, 04:10 #5
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Is there a way for me to use rulesets from version 1.05 in 2.0? My gaming group just started a modern/future campaign and it appears that I can't use the modern ruleset for 2.0. Is there a way to load the modern ruleset into 2.0? Please help..... thanks.
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April 26th, 2007, 05:15 #6
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Wierd... Im pretty sure I tried changing the extension to Zip, but couldnt open it with a Zip program. I'll try again later.
Dachannien, what do you mean DRM is bad?
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April 26th, 2007, 06:46 #7Originally Posted by Donald Woody
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April 26th, 2007, 06:54 #8Originally Posted by DrDeth
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April 26th, 2007, 15:07 #9
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Works like a charm - thanks Oberoten.
Although its not very 'protective' is it?
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April 26th, 2007, 16:02 #10
The protection would be on the .dat files in the player's cache. I haven't checked how protected they are yet.
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