Thread: Connection Issues
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November 6th, 2020, 04:25 #221
Supreme Deity
- Join Date
- Mar 2007
- Posts
- 20,564
Can you please provide the full logs from both the GM and the player right after the connection fails?
You can open the console by pressing the button on the launch/connection screen in the upper left; or by typing /console while in the tabletop view. Once the console is open, you can export the full logs by pressing the Compile Logs button.
Regards,
JPG
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November 6th, 2020, 04:36 #222
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November 7th, 2020, 23:17 #223
- Join Date
- Oct 2020
- Posts
- 2
Hi,
we seem to be experiencing a similar connection issue. I'm hosting LMOP with an Ultimate license, I have 1 player joining with a Standard license (new game, introducing each player and sorting out characters). I've tried a few variations, reducing stuff each time.
1/ with LMOP and PHB loaded, PHB with player share ticked, nothing else loaded (not even SRD or basic rules) - joiner stuck on "acquiring files".
2/ with LMOP and 5E Basic rules -DM and Basic Rules - Player (and player share green) - joiner stuck on "acquiring files".
I've reinstalled, creating a new data folder so all fresh data - no noticeable difference to the joiners experience.
I've setup port forwarding on my router and implemented a LAN based game (on a different port to the default) - I can see the joiner connected message, and then it sits there again. We waited 2 hours for the game to start to begin with, probably waited 30 minutes each time on later attempts.
I've grabbed the logs from my machine, and used the gather logs function on the launcher for the player having problems if you want them?
Regards,
Shorn
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November 8th, 2020, 01:08 #224
Yes, please post the logs
Problems? See; How to Report Issues, Bugs & Problems
On Licensing & Distributing Community Content
Community Contributions: Gemstones, 5E Quick Ref Decal, Adventure Module Creation, Dungeon Trinkets, Balance Disturbed, Dungeon Room Descriptions
Note, I am not a SmiteWorks employee or representative, I'm just a user like you.
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November 8th, 2020, 16:16 #225
- Join Date
- Oct 2020
- Posts
- 2
Sorry for the delay - we tried again today - first times looked the same, last time there was a change in that the player connected and could see the tabletop, but sharing maps etc resulted in a red question mark. I've attached two different sets of logs, one set from earlier and one just as he connected.
<edit> We've found the culprit - player (based in the UK) is using a Talk Talk router on TalkTalk broadband. A port forward needed setting up on the router to allow the port1802 traffic through properly. Player troubleshooting involved using a different internet connection (tethering to mobile) to check connectivity, at which point it worked ok. Other Players have also been able to connect fine.
I've removed the logs, as they're no longer needed and I don't need the IP addresses advertised (I have a copy if you do want them for any reason) </edit>Last edited by Shorn deKernow; November 8th, 2020 at 22:29. Reason: Update on the issues
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November 10th, 2020, 03:12 #226
Okay I am at my wits end ... Clean install of FGU for myself (Ultimate) and Demo version for others on 2020-11-04 version. Ports open. Players can connect via FGC, but not FGU. Lobby shows as connected and using Private LAN. Hangs at “attempting direct connection to server”
Thoughts? We game this Friday.
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November 10th, 2020, 03:24 #227
Can you jump on Discord and message me (smelton#0068) to run some tests?
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November 10th, 2020, 03:25 #228
FGU uses UDP protocol, and may use a different port (depending).
And you are running FGU when they try to connect via FGU right? Because FGC and FGU can not connect to each other.
With FGU, you can do a "Compile Logs" button from the console window. Have yourself and a player who tries to connect upload logs, that will help us figure out details.
Problems? See; How to Report Issues, Bugs & Problems
On Licensing & Distributing Community Content
Community Contributions: Gemstones, 5E Quick Ref Decal, Adventure Module Creation, Dungeon Trinkets, Balance Disturbed, Dungeon Room Descriptions
Note, I am not a SmiteWorks employee or representative, I'm just a user like you.
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November 10th, 2020, 03:35 #229
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November 10th, 2020, 03:45 #230
I cannot login right now, as TFA is tied to old Authenticator and Cell. Will have to try another time.
RE: Logs. I compiled the logs, how do I find them?
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