Thread: How do you deal with Components
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July 26th, 2020, 20:49 #21
I've always though the material component costs was to simplify the game and to prevent Banker & Bookkeepers from being a significant part of Dungeons & Dragons
Many folks don't want to negotiate the price of components, or track down and/or harvest spell components. Not that it can't be enjoyable for some folks. But also remember, it can be seen as a 'tax' on certain classes. Does anyone make fighters go on a quest to get a wetstone? Or carry weights for working out? Or worry about if a kit for a thieve's tools has the right type of pick for a lock? Or that picks regularly break with use?
All those things can be brought into the game easily enough if a table wants, but understand they are things unique to each class, and that take play time away from the group and put it on just that character (s). I try to focus on the main parts that tell the story and bring the greatest fun.
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July 27th, 2020, 12:47 #22
All I wanted was to see my wives character trying to gather her grasshoppers. I think I have the perfect chance, the party is in a locked room, and the grasshoppers got out of their jar! That is how I am starting the next session! After that Spell Pouches all around!
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July 27th, 2020, 17:10 #23
Problems? See; How to Report Issues, Bugs & Problems
On Licensing & Distributing Community Content
Community Contributions: Gemstones, 5E Quick Ref Decal, Adventure Module Creation, Dungeon Trinkets, Balance Disturbed, Dungeon Room Descriptions
Note, I am not a SmiteWorks employee or representative, I'm just a user like you.
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July 27th, 2020, 18:41 #24
That's what I always did so I made an extension to do all the automation of those enc penalties.
I think tedious rules are mostly good ideas that just take too much work to track and they usually don't have to be that hard now that we are playing on a computer
It's also a big part of how the games are balanced, so just chopping off those parts (again just my opinion) can leave some classes OP which--depending on the group--can push some players to create characters that they don't really want--just because they're more powerful that way. I always try to re-balance around the home-brew rules I make (which can admittedly be difficult), but my main group is full of optimizers so I like to keep things neutral so they can feel like they're having to work for it .
This could be a great idea for an extension, automatically deducting used components from inventory quantities like ammunition for spells that use up their components.
hmm
Whats the roll to catch a cricket? grapple? acrobatics? just good roleplaying?
Could get an unseen servant in on it if you have a piece of wood and some string heheLast edited by bmos; July 27th, 2020 at 18:51.
bmos' extensions
he/them
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July 27th, 2020, 18:45 #25
Years ago (I mean many years ago), we had two components for casting. Arcane casters used Demon Dust and Divine casters used Holy Water. Both were easily purchased and we used 1 "point" or "unit" of each per level of the spell. We didn't worry about weight or how the components were carried. However, it was cool to see the casters stocking up on Demon Dust or Holy Water when we were in towns. Btw, they were cheap too.
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Mike
Official Grey Beard
1. I actually have a grey beard
2. I have been playing RPGs since 1978.
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July 27th, 2020, 18:47 #26
These are the modules and extensions created and/or taken over by dellanx for PFRPG.
I had a lot of help and advice from many here at FG.
Thank You!
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July 27th, 2020, 18:52 #27bmos' extensions
he/them
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July 27th, 2020, 20:57 #28
I was just going to have her roll play it, to realize that she needs components. Although a dex check would be fun, she does not have acrobatics yet.
Roll Perception: Look there is a cricket on Sucy's head. Hey I use crickets. Roll Perception: Hey where is the cap to my bottle. Opps I left it open. There are more crickets. Sucy don't move. Or she could use Mage Hand?Last edited by dellanx; July 27th, 2020 at 21:01.
These are the modules and extensions created and/or taken over by dellanx for PFRPG.
I had a lot of help and advice from many here at FG.
Thank You!
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