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June 6th, 2020, 08:29 #1
Busy Weekend.....Removing PC's from Combat Tracker
Will be running my first game session this weekend but will probably still need some help...lol
How do I remove the PC's from the combat tracker once combat is finished or do I leave them on there for the next encounter? I found the button to remove the non-allies from the tracker but can not found a way to remove the PC's from the CT.
Thanks!
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June 6th, 2020, 08:57 #2
Generally you never need to remove a PC from the Combat Tracker. If you do then right click and select delete.
If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php
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June 6th, 2020, 08:59 #3
Okay, I found it.....but primarily leave them on the CT during the entire game session so you don't have to keep adding them....
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June 6th, 2020, 09:28 #4If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php
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June 6th, 2020, 22:01 #5
PC will often have effects for racial and class abilities that are (semi) permanent. Therefore you don't want to remove them or they will have to re-apply them.
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June 7th, 2020, 00:06 #6
This made me realize it would be so cool if a PC could be marked "Inactive" and the combat tracker would grey their entry out, skip it, always keep it at the bottom of the initiative order, etc.
And yes, I know I could make a suggestion. Maybe some day when Unity is stable I'll consider it...Fantasy Grounds Unity Lives! Good job, Smiteworks!
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June 7th, 2020, 00:41 #7
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This made me realize it would be so cool if a PC could be marked "Inactive" and the combat tracker would grey their entry out, skip it, always keep it at the bottom of the initiative order, etc.
When ready to use the PC again, reverse all of those steps.
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June 7th, 2020, 01:10 #8
Yeah. What you describe is very close. But not quite the same because I don't like skipping invisible actors (I forget their actions when I do that).
But your point about changing a PC's faction and turning them invisible is interesting. That never occurred to me. Might be useful at some point!Fantasy Grounds Unity Lives! Good job, Smiteworks!
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