Thread: Line of Sight and Height
-
May 8th, 2020, 19:54 #11
-
May 9th, 2020, 00:02 #12
-
May 9th, 2020, 00:32 #13
-
May 9th, 2020, 05:43 #14
For anyone new to the FG ecosystem, Carl is the developer behind TableTop Connect from 2015; https://www.kickstarter.com/projects...rtual-tabletop
I'm confident that Carl is a reliable expert on 2D, 3D and rendering software
Problems? See; How to Report Issues, Bugs & Problems
On Licensing & Distributing Community Content
Community Contributions: Gemstones, 5E Quick Ref Decal, Adventure Module Creation, Dungeon Trinkets, Balance Disturbed, Dungeon Room Descriptions
Note, I am not a SmiteWorks employee or representative, I'm just a user like you.
-
June 7th, 2020, 02:02 #15
- Join Date
- May 2016
- Posts
- 8
I hope a better solution than this comes, because this concept only works if you have a single cliff facing a single direction on the map. One-way walls definitely solve some issues with ledges, but as you can see in the below example (a canyon), what you really need in some cases is basically a "reverse terrain piece." You can see over it but not inside of it unless you're also inside of it. You could then allow seeing over the edge with a one-way wall around the "hole" region, I think? Maybe too complicated.
TBF, no other VTT solves this anyways, but seemed worth mentioning.
Capture.PNGLast edited by isaiaheverin; June 7th, 2020 at 02:04.
-
June 9th, 2020, 23:19 #16
- Join Date
- Jan 2009
- Location
- England
- Posts
- 190
-
January 14th, 2021, 04:55 #17
- Join Date
- Jun 2018
- Posts
- 13
Couldn't find exactly what I was looking for on the official wishlist. Therefore here is my take after playing with the Pit for quite a while now: https://fg2app.idea.informer.com/proj/fg2app?ia=135391
High ground / low ground
Most important part of the idea, a reverse Pit (experimental) would be super neat, such as for a spire in the middle of a map.
I would call such LoS "high ground":
-Movement might or not be restraint (maybe by a similar function as the door locking);
-Any creature inside can see everything inside and outside;
-Any creature outside of it can't see in it nor pass it.
(Even better would be to have only those outside be able to see only the first square inside the zone, and at the same time only a creature on the first square inside the line would be able to see outside the zone, but I get that it may be quite hard to do, so I would be still really glad to have the simpler version.)
Such idea in fact came from toying with the said Pit (experimental), which allow one way see-through, but prevent movement, which seems to works great for trap, but less for a climbable hole. Therefore, it be great to have a similar LoS that wouldn't prevent the movement from the player side.
I would call it "low ground":
-movement can go in any direction (maybe having a similar function as locked door to prevent move)
-when in it, a creature can only see what's in it;
-any creature outside can see everything in it;
(Also, if feasable creature inside could also see the first square outside the line, and only from the first square outside the line, a creature would be able to see everything inside, but I get that it may be quite hard to do, so I would be still really glad to have the simpler version.)
There is this idea that is similar but instead represent more a deep depression so low that line of sight can't be share in any way without blocking what's on the other side for a creature outside, but I feel it would be best been a separated piece of LoS. https://fg2app.idea.informer.com/proj/?ia=129793
I know that the Terrain feature is suppose to be use to represent high/low ground, but I find it much more useful to cut out objects (like boulder) or dense zone (such as foliage in a thick forest). In fact, this video try to show how to use it for cliff, but end up showing why it can't work properly: why a creature on a level can't see everything for the same plane! https://youtu.be/dpaUojfIFCw?t=461
The concept of my idea, though is to be unrelated to any height indicator to not force the map to work on a third dimension, but simply to allow or prevent certain types of visibility, which fake the height.
-
January 14th, 2021, 10:56 #18
There's no need to post the same thing in multiple threads - that just wastes people's time. Please desist.
If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php
Thread Information
Users Browsing this Thread
There are currently 1 users browsing this thread. (0 members and 1 guests)
Bookmarks