Thread: 5E - Aura Effects
-
June 5th, 2021, 21:44 #421
- Join Date
- Mar 2021
- Location
- São Paulo - Brasil
- Posts
- 6
I think I see. But in 5e then, can I put a descriptor to negate this double effect? Or rather, to consider the largest one? So... if in the area of two auras:
1 - AURA: 10 friend; Aura of Protection; SAVE [CHA] (where CHA is 3)
2 - AURA: 10 friend; Aura of Protection; SAVE [CHA] (where CHA is 2)
It would only consider FROMAURA 1, and not 2 (since 1 is greater than 2) even if both are in range? (Similar thing is the Paladin gains benefit from his own aura, but is acumulating with the other Paladin's also. So if Paladin 2 is in range of aura 1 it gains the 3 benefit. If not, it only has its own 2 benefit)Last edited by fesegato; June 5th, 2021 at 21:47.
-
June 6th, 2021, 12:51 #422bmos' extensions
he/them
-
June 6th, 2021, 15:16 #423
Hrm I hadn't realized that 5e has no types to its bonuses, everything is just a bonus and the only restriction is two of the same bonus can't affect you.
This seems sorta like a larger problem with the overall 5e implementation of effects that there's no way to detect duplicates. I'll check if we're bypassing some duplication check that occurs in 5e's effects manager. But this may be the case for a new extension that handles duplicate effects in 5e properly.
-
June 7th, 2021, 00:53 #424
- Join Date
- Mar 2021
- Location
- São Paulo - Brasil
- Posts
- 6
-
June 7th, 2021, 15:25 #425
CoreRPG has a check so that duplicate effects don't happen. 5E overrides that and disables the duplicate check. I think this case can get a bit tricky with the pattern matching to ensure both auras are the same but one is better. I'd probably apply both, and run checks for duplicate and disable the worse one.
-
June 7th, 2021, 15:30 #426
The duplicate check of CoreRPG probably won't help always because it looks at the global effect string and applies the second version of the effect if there is just one difference like a different bonus due to a different CHA mod (therefore also CoreRPG and other rulesets may fail here, which is why the bonus type system of 3.5e/PF1 is then useful and needed in such cases)
So, one may need to check for the same name of the effect as you say, but the problem is that this may require that all effects have a certain style causing problems if one does not follow a certain style (like that it always starts with a string stating the source's name like Aura of Protection and so on )Last edited by Kelrugem; June 7th, 2021 at 15:33.
My extensions for 3.5e and Pathfinder
Bug reports please here
-
June 7th, 2021, 15:34 #427
Or one adds an auxiliary bonus type(s) for such things, just for clarifying to FG's 5e code that duplicates may needed to be checked Then there is no problem in how one states the name in the effect string; but users may get confused about using bonus types if they usually do not have such a thing in 5e
My extensions for 3.5e and Pathfinder
Bug reports please here
-
June 7th, 2021, 21:09 #428
- Join Date
- Mar 2021
- Location
- São Paulo - Brasil
- Posts
- 6
Got lost... is there a way to get around this? Or would the extension need something added to it for it?
-
June 7th, 2021, 21:55 #429
Sorry, I looked into it and we're not doing anything wrong as far as I can tell in 5e applying effects. At the moment I don't think there's a way around this problem.
Also ultimately I'm not sure if effect deduplication from different sources is something this aura extension should be responsible for. Having a separate extension that handles duplicate effects from different sources in 5e would be the best way to go as I think its a pretty heavy change to the effect calculation code to do that.
-
June 7th, 2021, 22:02 #430
- Join Date
- Mar 2021
- Location
- São Paulo - Brasil
- Posts
- 6
Thread Information
Users Browsing this Thread
There are currently 1 users browsing this thread. (0 members and 1 guests)
Bookmarks