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  1. #831
    Is there a way to stop purchases from Smithworks from always downloading and/or updating. I like this feature in the forge. For example, I DM'ed COS 4 yrs ago, and my never play it again. I don't need it downloaded every time FGU updates.

  2. #832
    Sulimo's Avatar
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    No, there is no way prevent Store Purchases from updating when you press check for updates.

  3. #833
    LordEntrails's Avatar
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    Note, it only updates if there have been changes to it. So generally, once you download it, it won't again.

    Problems? See; How to Report Issues, Bugs & Problems
    On Licensing & Distributing Community Content
    Community Contributions: Gemstones, 5E Quick Ref Decal, Adventure Module Creation, Dungeon Trinkets, Balance Disturbed, Dungeon Room Descriptions
    Note, I am not a SmiteWorks employee or representative, I'm just a user like you.

  4. #834
    Zacchaeus's Avatar
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    New video added all about Death Markers. Link in the first post. Video twenty eight has also been updated to showcase the new character wizard.
    If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php

  5. #835
    Hi all! First of all thanks for all your hard work!

    Yesterday I wanted to expand a map and didn't know how to do so. I guess it's something easy, but couldn't do it.

    I had a map of a house, the map ended after a square of the door. But the foe run out of the house just 30' out, and my players where fighting from inside the house.

    I wanted to expand the map in the direction of the enemy, so my players could see the foe... but didn't know how to do so.

    Since it's not the first time I tried, how can I achieve this?

    Thanks in advance!

  6. #836
    Zacchaeus's Avatar
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    If you want to add to a map then unlock it and then find a suitable assets in Assets > Images and drag that directly into the map. This will add the asset to the image. You can then move it around until it's in the right place.

    Some further details here (although not exactly what you are looking for) https://fantasygroundsunity.atlassia...aps+with+Tiles
    If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php

  7. #837
    Quote Originally Posted by Zacchaeus View Post
    If you want to add to a map then unlock it and then find a suitable assets in Assets > Images and drag that directly into the map. This will add the asset to the image. You can then move it around until it's in the right place.

    Some further details here (although not exactly what you are looking for) https://fantasygroundsunity.atlassia...aps+with+Tiles
    Wow... i thought it couldn't be done! thanks!

  8. #838
    Quote Originally Posted by Sulimo View Post
    No, there is no way prevent Store Purchases from updating when you press check for updates.
    Thanks for the fast reply.
    Can this be looked at for a future option?

  9. #839
    It's on our long list of things we would like to look at doing; but is not currently something that is scheduled.

    Regards,
    JPG

  10. #840
    Quote Originally Posted by Zacchaeus View Post
    If you want to add to a map then unlock it and then find a suitable assets in Assets > Images and drag that directly into the map. This will add the asset to the image. You can then move it around until it's in the right place.

    Some further details here (although not exactly what you are looking for) https://fantasygroundsunity.atlassia...aps+with+Tiles
    Hi... I was trying to do what you have told me, also looking in the link you'd sent.

    Added the map:
    mapa agregado.png

    But the tokens are stucked in the border of the first image (and the players don't see the other map. What am i doing wrong?

    Edit: the original map had boundaries that kept the token in... that's what happenned... sorry!

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