Thread: How do I ????? in Unity
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March 11th, 2023, 05:29 #851
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Where are the options settings stored? I am trying to help a new GM debug some problems like damage not appearing to clients and I want to make sure when he sends me his data configuration that it includes all the option settings he was using.
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March 11th, 2023, 06:33 #852
Supreme Deity
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It's included in the campaign database and registry files included in the campaign directory. The only things that might be stored outside of the campaign folder would be any custom assets (image, tokens, etc.) that he added at the data folder level. The ones added directly at the campaign level will already be included in the campaign folder.
I usually just ask GMs to zip up their whole campaign folder, and send over, when looking at an issue.
Regards,
JPG
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March 11th, 2023, 09:14 #853If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php
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March 11th, 2023, 16:43 #854
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Excellent video. So the campaign folder contains the state and you said that the db.xml contains the option settings. I see a small handful of option labels like VERBOSE_EXHAUSTION under the <options> tag in db.xml, but the vast majority of options like "bell" for "Player: Ring bell on turn" do not appear there. Are most of the options encoded somewhere else?
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March 11th, 2023, 16:44 #855
Problems? See; How to Report Issues, Bugs & Problems
On Licensing & Distributing Community Content
Community Contributions: Gemstones, 5E Quick Ref Decal, Adventure Module Creation, Dungeon Trinkets, Balance Disturbed, Dungeon Room Descriptions
Note, I am not a SmiteWorks employee or representative, I'm just a user like you.
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March 11th, 2023, 17:11 #856
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Ah yes. I was looking at a test campaign that only had a few changes. My regular campaign has lots of <options> entries. Thanks very much.
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March 25th, 2023, 02:36 #857
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April 4th, 2023, 18:58 #858
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Thank you so much for clarifying. I hadn't realized it was a house rule that all dice are affected.
I have another question, if a player casts Gift of Alacrity, giving +1d8 to initiative rolls, how do I code that? I tried INIT: 1d8 but it doesn't seem to work. Is there a way to code Gift of Alacrity?
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April 4th, 2023, 19:37 #859
INIT: 1d8 works if inti is rolled automatically on turn start or via the Combat Tracker. I don't know if it works if rolled from the character sheet.
Problems? See; How to Report Issues, Bugs & Problems
On Licensing & Distributing Community Content
Community Contributions: Gemstones, 5E Quick Ref Decal, Adventure Module Creation, Dungeon Trinkets, Balance Disturbed, Dungeon Room Descriptions
Note, I am not a SmiteWorks employee or representative, I'm just a user like you.
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April 4th, 2023, 20:49 #860
It does indeed work if initiative is rolled from the character sheet.
If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php
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