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July 10th, 2020, 03:13 #11
- Join Date
- Jun 2017
- Posts
- 11
Great extensions; I picked up your bundle on the DM's Guild. Your Pact Tactics extension does not play well with this Blindsight and Truesight extension. An invisible tagged creature ignores the blindsight and truesight tags when attacking, which applies advantage to the roll when it should not. Also, the Flanking and Ranged extension produces the same conflict with the invisible tag.
Last edited by Wargrim Deephelm; July 10th, 2020 at 03:41.
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July 10th, 2020, 09:47 #12
- Join Date
- May 2017
- Location
- Wisconsin, USA
- Posts
- 135
I'll take a look and try and sort out what's going wrong there when I have a chance. Thanks for the info!
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July 10th, 2020, 15:40 #13
I am also having similar issues. I was using the expanded blindsight/truesight extensions by ScriedRaven (which this extension is the core of to my understanding) and also had to turn off both pack tactics & flanking/ranged extensions if I wanted to use the vision effects :-(
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August 31st, 2020, 17:34 #14
- Join Date
- Dec 2015
- Posts
- 194
Have the issues between this extension and pact tactics been resolved?
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October 30th, 2020, 12:37 #15
I am also using the expanded blindsight/truesight extensions by ScriedRaven. I understand it's core code comes from this ext and it does appear the issue is a carry over from this code. I can confirm the same behavior in both.
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April 12th, 2021, 05:08 #16
- Join Date
- Jun 2018
- Posts
- 13
Recently I've try to use this extension on FGU (and on FGC), and this line appears:
Script Error: [string "scripts/manager_actor2_bat.lua"]:7: attempt to index global 'ActorManager2' (a nil value)
While looking on ScriedRaven's forum's Extension post, someone pointed out that "ActorManager2" simply does not exist anymore, therefore all the reference need to be change, from my understanding, to "ActorManager5E".
https://www.fantasygrounds.com/forum...ht=#post581042
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April 12th, 2021, 12:08 #17Code:
local sSpellName = "Blur (C); GRANTDISATK" sSpellName = sSpellName:gsub("%s?%(%u%)", "") sSpellName = sSpellName:gsub("%s?%(%u%)", "") sSpellName = sSpellName:gsub("%s?%(%u%)", "")
I'm sure there's a neater way of handling any number of tags, but this can remove up to 3 tags like that from the end of the spell name.
Yes, this extension hasn't been updated to work with the ruleset changes that were released on Feb 16, 2021.Last edited by bmos; April 12th, 2021 at 12:11.
bmos' extensions
he/them
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May 17th, 2021, 07:14 #18
- Join Date
- Apr 2021
- Posts
- 9
is the extension still useful with the new light update?
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July 16th, 2021, 19:15 #19
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- Feb 2021
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- 10
I think there is still a use case for it, but it isn't working for me at the moment. I just installed it, updated the ActorManager2 reference above to ActorManager5E in to 2 of the 4 script files, and dropped blindsight on a creature. It still had disadvantage on the attack against my Gloomstalker in complete darkness (eg. Invisible effect on).
I just started messing with effects myself, so I'm not sure how blindsight and truesight were implemented before. I wonder if effects are handled differently (internally) than senses now. I would think that a sense would just be coded like any other effect; just be a particular kind of effect, but I'm a noob.Last edited by macduffie465; July 16th, 2021 at 22:10.
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March 15th, 2023, 23:54 #20
- Join Date
- Mar 2016
- Location
- Illinois, USA
- Posts
- 17
I was able to update this so it no longer causes errors, but I'm not the author so I'm not sure it would be cool for me to share it?
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