Thread: Graphics in FGU
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April 8th, 2020, 17:23 #31
But there are workable, if not desirable, solutions for this. There are other issues that their are no workable solutions for.
I can only image the challenge the Devs have prioritizing what is resolved first, but so far I can't really argue with the choices they have made.
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April 9th, 2020, 00:33 #32
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In the hopes that it might help the devs somewhat, the issue with the fuzzy fonts and dice (and pretty much everything) - at least for me - appears to stem from my graphics card (Nvidia GTX 1070). I say this because when running FGU on my desktop with said graphics card, everything is very fuzzy, as if it is entirely out of focus, yet if I run it on my Surface Pro 6 (with integrated graphics), everything is peachy.
Am happy to provide whatever diagnostic data which may help.
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April 9th, 2020, 16:34 #33
Thanks everyone. We have a new version that should be releasing this week that may address some or all of these reported issues. Please stay tuned for the release notes in the coming hours & days and let us know if you see any improvement with the next update. Carl reworked fonts and dice graphics and it should also improve performance in ruleset load times as a result.
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April 9th, 2020, 16:39 #34
Awesome. Thanks for the update Doug. Now my F5'ing of the Unity forums will be even worse as I wait for the next update to test!
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April 10th, 2020, 21:55 #35
Do any of you folks have HDR enabled. I just got a new monitor that supported HDR and started seeing a lot of strange effects when streaming, recording video or running some HDR content and some non-HDR content. My non-HDR content was horribly washed out. This is evidently by design and turning off HDR support in Windows made everything vibrant again.
https://www.dell.com/support/article...ows-10?lang=en
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April 10th, 2020, 22:57 #36
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April 11th, 2020, 00:41 #37
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Hi Doug,
Just checked for HDR settings. None of my monitors support it. They are all set to Standard Dynamic Range.
Thank you for looking into it though.
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April 11th, 2020, 08:32 #38
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Unity Dev here - If I had to guess, the icons look like image compression artifacts (ECS perhaps?). Fonts are hard in unity generally so I have no assistance there without knowing more about what you are doing, but the dice look like they need AA. Just new to the FG but been deving professionally with unity for 5+ years
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April 12th, 2020, 00:35 #39
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Hey again - I got a message asking if I would be happy to help, and I am. Let me know if it would be helpful to jump on a video call to chat through the texture artifact issue, potentially any other unity issues you might be having too (Can't guarantee that I will have an answer, but I recognise some of the issues in the UI from some of our previous projects).
I just had a quick look into the texture issue (e.g. the dragon with transparency above the UI elements) and the most common issues that result in that are 'alpha cutout/shader settings', 'over-aggressive compression' or 'mipmapping issues'.
Some links
https://images.app.goo.gl/7PJsgehfEWjgBEFf6
https://answers.unity.com/questions/...und-edges.html
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April 15th, 2020, 01:51 #40
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The graphics look much better after the latest update (2020-04-13). Thank you!
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