Thread: Graphics in FGU
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March 17th, 2020, 00:44 #1
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- Feb 2006
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Graphics in FGU
Looked through the forum and could not find a post, sorry if this is a repeat question.
Whats the deal with graphics in FGU? Dice, Character Sheet, portraits are all pixelated. Is there a way to fix this? Will it be fixed at launch?
Best regards
Geewaagh
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March 17th, 2020, 02:31 #2
Hello gewaagh,
Can you post a screenshot of what you are seeing?
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March 17th, 2020, 04:02 #3
This is not what others are seeing. As Doug has mentioned, please post a screen shot. Also, if you would, please read this post and include relevant information as requested (and in this case, screen settings such as resolution and scaling will be important). Thanks!
https://www.fantasygrounds.com/forum...s-and-Problems
Problems? See; How to Report Issues, Bugs & Problems
On Licensing & Distributing Community Content
Community Contributions: Gemstones, 5E Quick Ref Decal, Adventure Module Creation, Dungeon Trinkets, Balance Disturbed, Dungeon Room Descriptions
Note, I am not a SmiteWorks employee or representative, I'm just a user like you.
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March 17th, 2020, 04:39 #4
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- Nov 2018
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I've also noticed some of the graphics appear less crisp in FGU versus FGC. For example, in the Combat Tracker with the 5e theme, the various icons are somewhat fuzzy in FGU. With the default theme this doesn't appear to be an issue. Heading text in story entries is slightly fuzzier, as is the padlock icon in the top right (both in default and 5e theme). Screenshot attached comparing the two.
Windows 10. Monitor resolution is 3440x1440. Windows scaling set to default 100%. FGU scaleui setting is unchanged.
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March 17th, 2020, 23:02 #5
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See image here:
https://i.imgur.com/Qc28N1M.jpg
All the graphics are pixelated, not crisp. Its very off putting, I assume it's a setting or something.
Geewaagh
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March 18th, 2020, 00:09 #6
I get the same thing with mine. Dice are also pretty pixelated (not to mention laggy/unresponsive)
On a 1920x1080 monitor:
https://puu.sh/FlLLl/54367fab6a.jpg compared to Classic's https://puu.sh/FlMsV/9a7f9bbd39.jpg
Menu buttons, and header text https://puu.sh/FlLNf/39f26d0b1e.jpg and https://puu.sh/FlMA6/0a0935ea6b.jpg compared to Classic's https://puu.sh/FlMtz/50248ee372.jpg and https://puu.sh/FlMtF/e5b10381d1.jpgLast edited by spite; March 18th, 2020 at 00:14.
Ongoing Campaigns:Zeitgeist Adventure Path|:|4e Tyranny of Dragons || Finished Campaigns:Tyranny of Dragons|:|Rage Of Demons
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March 18th, 2020, 11:37 #7
I am seeing the same graphics issues as the users above. Rolling d20 into chat are barely legible in Unity.
Windows 10, current patches
AMD Ryzen 5 1600
16GB RAM
nVidia 1060 GTX 6GB v442.50
Sound BlasterX AE-5
Twin 1080p monitors
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March 24th, 2020, 05:59 #8
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- Mar 2020
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- Washington DC
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I am also seeing similar issues. All of the text is making me think that I need glasses, but when I go to a different game or open a pdf, I realize it is just FGU. Any changes would be greatly appreciated as I play with my parents that are quite a bit older and have less than great vision on a good day.
Windows 10, Current patches
AMD Ryzen 7 2700X 3.8 GHz
32GB RAM
Nvidia GTX 960
Dual monitors each at 1920x1080
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March 24th, 2020, 12:21 #9
Yup, it's definitely not as crisp as FGC.
I don't find it that hard to ignore but it's not as polished feeling in that way.
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March 24th, 2020, 14:22 #10
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- May 2013
- Location
- East Coast USA.
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This seems to be a tricky issue to nail down. I am seeing some of the issues mentioned, but also note that FGU looks better in other areas. I have attached a screenshot for discussion purposes.
My specs.
Ryzen 9 3900x, 32 GB DDR4,
Windows 10 Pro 64 bit
DirectX 12.0
Nvidia 1070GTX, Driver 441.87
Monitor - ASUS ROG Swift PG279Q Black 27" 165Hz 2560 x 1440
I am only using the monitor mentioned above in this comparison. Two versions of FG were placed side by side at the same time.
I am using the GURPS ruleset and directly copied the campaign folder from FGC to FGU.
Fantasy Grounds Classic is on the right (with the decal map in the background), and Fantasy Grounds Unity is on the left. I opened up the same windows and tried to place them in the same positions. One oddity is that to get things to be the same approximate size, I had to /scaleui 130 for FGC (left), and /scaleui 110 for FGC (right). I also note that the character sheet has a different background shading.
As mentioned in the beginning, it does seem that FGU looks better in a lot of places, but I'll note the deficient areas.
1) (Black Oval): Gurps Logo and Border around chat window appears to be more pixelated in FGU (left).
2) (Yellow Oval): Character sheet borders seem to be more pixelated in FGU.
3) (Brown Oval): Character Selection box. The images are different sizes. I believe I saw a post somewhere about this, but I cannot recall exactly what the reason was for this discrepancy.
4) (Turquiose Oval): The border around the hexadecimal input window is more pixelated in FGU.
5) (Black Circle): Illuminati eye (GM Tower in this ruleset) appears less crisp in FGU (left).
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