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  1. #1

    tables..how to randomly generate foes

    Good day!

    I've been looking around and have found examples of how to generate random encounter tables using FG, however, in one module I'm working on the number of foes to be generate is 10-40, which is 1d4 x 10. How do I express this in a table so that 10-40 foes are generated, or is it possible?

    Thanks,

    GB
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  2. #2
    Mortar's Avatar
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    In the results column
    Code:
    [1d4x10]
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  3. #3
    I've tried that, and it only comes up with one foe every time...

    Random Roll.JPG

    Above is the table in question...the last entry is the one I'm having difficulty with. This particular module has many X10 table results!

    Thanks!

    GBFF
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  4. #4
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    Try this (works in FGU) [1d4*10] Bandits

    Untitled.jpg
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  5. #5
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    Waiting on Classic to update to experiment there.
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  6. #6
    Mortar's Avatar
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    Works the same in Classic

    Untitled2.jpg
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  7. #7
    Looks like it's a no-go in Classic. Still coming up with a single foe (who will die a horrible death at the hands of the PCs )

    GBFF
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  8. #8
    It works when outputting to Chat, however, when outputting to Encounters, it just has the one foe.

    GBFF
    Ultimate Edition license holder - No License Needed to Play My Games (Need Demo Version of FG Downloaded)

    Timezone: Eastern Standard Time (EDT) United States; GMT -4 hours

    Game in Progress: AD&D 2e - Against the Zhentarim

  9. #9
    Mortar's Avatar
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    I'd say you found a bug.
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  10. #10
    Did you try the random generator in the encounters window? Open the encounter tab and click the "Random" button at the top of the window There you create such things There is then a field for 1d4*10

    EDIT: just tested, did work for me Drag&drop the NPC there and write your formula in the provided field Then click on generate

    EDIT2: You can also link them in tables: Use the chat output, click then on the link in the chat (this opens the random encounter) and then click on generate In that way you have several random encounters in one table (okay, one/two more clicks needed then) Or you use the previous way and just manually type the numbers rolled into the fields. But might be a bit cumbersome when the encounter has some more different enemies
    Last edited by Kelrugem; December 12th, 2019 at 23:50.

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