Thread: ScaleUI?
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November 20th, 2019, 01:09 #1
- Join Date
- Jul 2017
- Posts
- 62
ScaleUI?
So I'm wanting to test this as much as I can but one big issue, I can only use it for maybe at the most 15 mins, this is due to the lack of scaleui, why do you ask? Its because everything being so crambed without Scaleui and that hurts my eyes after awhile, I don't have this issue in FGClassic due to being able to scale the UI.
Please add this or FGU is pointless to me for now.
Thanks! <3
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November 20th, 2019, 01:10 #2
On the known issues list...quite a few of us need it...
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November 20th, 2019, 01:26 #3
Until /scaleui is implemented, You can use Windows display scaling to get a similar effect.
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December 2nd, 2019, 16:16 #4
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December 3rd, 2019, 04:57 #5
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You can track progress yourself in the:
- Known issues thread: https://www.fantasygrounds.com/forum...st-Known-Items
- Updates Thread: https://www.fantasygrounds.com/forum...aytest-Updates
It's FGU-327.Last edited by pollux; December 3rd, 2019 at 04:57. Reason: Add issue number
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December 3rd, 2019, 19:02 #6
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December 6th, 2019, 03:48 #7
Here's a hack I've used to force just Fantasy Grounds Unity to upscale.
Open regedit.exe as an Administrator and navigate to the registry key:
HKEY_LOCAL_MACHINE > SOFTWARE > Microsoft > Windows > CurrentVersion > SideBySide.
Right-click the right pane and choose NEW > DWORD (32 bit) Value.
Type PreferExternalManifest, and then press ENTER.
Right-click PreferExternalManifest, and then click Modify.
Enter Value Data 1 and select Decimal.
Click OK. Exit Registry Editor.
<?xml version="1.0" encoding="UTF-8" standalone="yes"?>
<assembly xmlns="urn:schemas-microsoft-com:asm.v1" manifestVersion="1.0" xmlns:asmv3="urn:schemas-microsoft-com:asm.v3">
<dependency>
<dependentAssembly>
<assemblyIdentity
type="win32"
name="Microsoft.Windows.Common-Controls"
version="6.0.0.0" processorArchitecture="*"
publicKeyToken="6595b64144ccf1df"
language="*">
</assemblyIdentity>
</dependentAssembly>
</dependency>
<dependency>
<dependentAssembly>
<assemblyIdentity
type="win32"
name="Microsoft.VC90.CRT"
version="9.0.21022.8"
processorArchitecture="amd64"
publicKeyToken="1fc8b3b9a1e18e3b">
</assemblyIdentity>
</dependentAssembly>
</dependency>
<trustInfo xmlns="urn:schemas-microsoft-com:asm.v3">
<security>
<requestedPrivileges>
<requestedExecutionLevel
level="asInvoker"
uiAccess="false"/>
</requestedPrivileges>
</security>
</trustInfo>
<asmv3:application>
<asmv3:windowsSettings xmlns="https://schemas.microsoft.com/SMI/2005/WindowsSettings">
<ms_windowsSettings:dpiAware xmlns:ms_windowsSettings="https://schemas.microsoft.com/SMI/2005/WindowsSettings">false</ms_windowsSettings:dpiAware>
</asmv3:windowsSettings>
</asmv3:application>
</assembly>Ultimate License Holder
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December 6th, 2019, 04:13 #8
Everyone should back up your registry before you edit it. What zombielord is suggesting is pretty safe on it's own, but the wrong changes to your registry file can cause your computer not to boot. Just make sure you take a backup and follow the instructions, don't "just wing it".
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December 6th, 2019, 10:19 #9
Thanks LordEntrails what you said is very true. Don't just go into your registry and change things willy-nilly. I considered making a batch script installer, but I always feel it's best to see the changes if it's a quick-fix hack. (Easier for people to see and understand what's going on)
Hopefully Fantasy Grounds will fix the scale issue in the software soon, but this makes it usable until then.Ultimate License Holder
Systems:ALIEN, Savage Worlds (SWADE + Companions, 50 Fathoms, Interface Zero, Realms of Cthulhu), Call of Cthulhu 6th, FIASCO, Paranoia XP
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Register at www.fg-con.com for all the latest info.
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December 6th, 2019, 15:09 #10
I set my second monitor to a usable resolution and move The Unity over there. This is also a temporary fix until Scale UI works.
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