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  1. #1

    2nd player can not connect

    Hi,

    Running FGU Ultimate v4.0.0

    getting the following error log when a second player tries to connect, please help

    [4/18/2020 4:59:25 PM] FGU v4.0.0 ULTIMATE (2020-04-17)
    [4/18/2020 4:59:25 PM] Launcher scene starting.
    [4/18/2020 4:59:41 PM] Starting cloud server mode. [IanMcDonald]
    [4/18/2020 4:59:44 PM] Game server started. [68.183.117.123:58110]
    [4/18/2020 4:59:44 PM] Launcher scene exiting.
    [4/18/2020 4:59:44 PM] Match successfully created on lobby.
    [4/18/2020 4:59:46 PM] Tabletop scene starting.
    [4/18/2020 5:00:40 PM] Client connected. Waiting for authorization. [1]
    [4/18/2020 5:01:28 PM] [WARNING] Lost connection to matchmaking server : Unable to write data to the transport connection: An established connection was aborted by the software in your host machine.
    .
    [4/18/2020 5:01:28 PM] NETWORK COMMAND STATS [1]: 0 (0) / 1 (1)
    [4/18/2020 5:02:20 PM] 'johncorreia' connected
    [4/18/2020 5:03:08 PM] NETWORK COMMAND STATS [1]: 1534 (1534) / 2 (2)
    [4/18/2020 5:03:21 PM] Match successfully created on lobby.
    [2020-04-18 5:03:34 PM] [<color="red">ERROR</color>] NETWORK: Noble Connect [249228]: Fatal socket error: NetworkReset
    at System.Net.Sockets.SocketAsyncResult.CheckIfThrowD elayedException () [0x00014] in <ae22a4e8f83c41d69684ae7f557133d9>:0
    at System.Net.Sockets.Socket.EndReceiveFrom (System.IAsyncResult asyncResult, System.Net.EndPoint& endPoint) [0x0003b] in <ae22a4e8f83c41d69684ae7f557133d9>:0
    at NobleConnect.Stun.Controller.AsyncReceive (System.IAsyncResult result) [0x00004] in <7a36d7bc4e4142a1b7353e0b7ebee2af>:0
    [2020-04-18 5:03:37 PM] [<color="red">ERROR</color>] NETWORK: Noble Connect [252197]: Failed to bind channel on relay server: Timeout
    [2020-04-18 5:03:37 PM] [<color="red">ERROR</color>] NETWORK: Noble Connect [252197]: Failed to bind channel on relay server: Timeout
    [2020-04-18 5:03:37 PM] [<color="red">ERROR</color>] NETWORK: Noble Connect [252197]: Failed to bind channel on relay server: Timeout
    [2020-04-18 5:03:37 PM] [<color="red">ERROR</color>] NETWORK: Noble Connect [252197]: Failed to bind channel on relay server: Timeout
    [4/18/2020 5:04:08 PM] NETWORK COMMAND STATS [1]: 2400 (2400) / 3 (3)
    [4/18/2020 5:04:33 PM] [<color="red">ERROR</color>] NETWORK: Noble Connect [308508]: Shutting down because of fatal error: Lost connection to relay server
    [4/18/2020 5:04:34 PM] Fatal network engine error occurred. [Lost connection to relay server]
    [4/18/2020 5:04:34 PM] [<color="red">ERROR</color>] Game server connection was lost. Please return to launcher, and start game again.

  2. #2
    I should mention that both players seperately were able to connect in the last 24 hours

  3. #3
    LordEntrails's Avatar
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    Mod: moved to FGU playtest forum.

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  4. #4
    Update, I have now reconnected with one player, and have captured the following log, which explains Player 2 not seeing me in the lobby

    [4/18/2020 5:28:58 PM] FGU v4.0.0 ULTIMATE (2020-04-17)
    [4/18/2020 5:28:58 PM] Launcher scene starting.
    [4/18/2020 5:29:12 PM] Starting cloud server mode. [IanMcDonald]
    [4/18/2020 5:29:15 PM] Game server started. [68.183.117.123:60721]
    [4/18/2020 5:29:15 PM] Launcher scene exiting.
    [4/18/2020 5:29:15 PM] Match successfully created on lobby.
    [4/18/2020 5:29:17 PM] Tabletop scene starting.
    [4/18/2020 5:30:55 PM] [WARNING] Lost connection to matchmaking server : Unable to write data to the transport connection: An established connection was aborted by the software in your host machine.
    .
    [4/18/2020 5:31:59 PM] Match successfully created on lobby.
    [4/18/2020 5:32:20 PM] Client connected. Waiting for authorization. [1]
    [4/18/2020 5:32:20 PM] 'johncorreia' connected
    [4/18/2020 5:33:03 PM] NETWORK COMMAND STATS [1]: 1534 (1534) / 2 (2)
    [4/18/2020 5:33:04 PM] [WARNING] Lost connection to matchmaking server : Unable to write data to the transport connection: An established connection was aborted by the software in your host machine.
    .
    [4/18/2020 5:33:21 PM] Match successfully created on lobby.
    [4/18/2020 5:34:03 PM] NETWORK COMMAND STATS [1]: 2400 (2400) / 3 (3)
    [4/18/2020 5:35:03 PM] NETWORK COMMAND STATS [1]: 2401 (2401) / 3 (3)
    [4/18/2020 5:36:41 PM] Campaign saved.
    [4/18/2020 5:38:03 PM] NETWORK COMMAND STATS [1]: 2405 (2405) / 3 (3)
    [4/18/2020 5:39:03 PM] NETWORK COMMAND STATS [1]: 2406 (2406) / 3 (3)
    [4/18/2020 5:39:50 PM] Reload disabled during alpha testing.
    [4/18/2020 5:40:03 PM] NETWORK COMMAND STATS [1]: 2408 (2408) / 3 (3)
    [4/18/2020 5:41:41 PM] Campaign saved.
    [4/18/2020 5:42:03 PM] NETWORK COMMAND STATS [1]: 2409 (2409) / 3 (3)
    [4/18/2020 5:42:46 PM] 'johncorreia' disconnected
    [4/18/2020 5:46:31 PM] Client connected. Waiting for authorization. [2]
    [4/18/2020 5:46:31 PM] 'johncorreia' connected
    [4/18/2020 5:47:16 PM] NETWORK COMMAND STATS [2]: 1534 (1534) / 2 (2)
    [4/18/2020 5:47:16 PM] Campaign saved.
    [4/18/2020 5:47:17 PM] [WARNING] Lost connection to matchmaking server : Unable to write data to the transport connection: An established connection was aborted by the software in your host machine.
    .
    [4/18/2020 5:47:37 PM] [<color="red">ERROR</color>] Unable to register server with lobby server.
    [4/18/2020 5:48:16 PM] NETWORK COMMAND STATS [2]: 2406 (2406) / 12 (12)
    [4/18/2020 5:48:16 PM] NETWORK FILE STATS [2]: 3 (3) / 0 (0)
    [4/18/2020 5:49:16 PM] NETWORK COMMAND STATS [2]: 2407 (2407) / 15 (15)
    [4/18/2020 5:51:16 PM] NETWORK COMMAND STATS [2]: 2412 (2412) / 20 (20)
    [4/18/2020 5:52:16 PM] Campaign saved.
    [4/18/2020 5:52:16 PM] NETWORK COMMAND STATS [2]: 2413 (2413) / 20 (20)
    [4/18/2020 5:53:16 PM] NETWORK COMMAND STATS [2]: 2413 (2413) / 23 (23)
    [4/18/2020 5:54:16 PM] NETWORK COMMAND STATS [2]: 2414 (2414) / 26 (26)

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