Thread: Custom dice strings
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November 9th, 2019, 10:05 #1
Custom dice strings
Is there a reference somewhere to all of the supported die rolling commands? Has this area been expanded to include re-rolling ones or other tricky things that were a bit problematic in the past? I would really like to test out keeping, exploding, etc... for things like L5R or other games.
i3ullseye
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November 10th, 2019, 03:40 #2
Did you check out the FGU Wiki linked from the Training sticky?
I found this article, does it answer your questions?
https://fantasygroundsunity.atlassia...1/Rolling+DiceLast edited by damned; November 14th, 2021 at 02:50.
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November 10th, 2019, 08:45 #3
Yeah I saw that one, but it seems incomplete. It doesn't define exploding (Though I am pretty sure that is "!"), doesn't talk about re rolling ones, things of that nature.
i3ullseye
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November 11th, 2019, 23:37 #4
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I've updated the dice expressions table with a summary of dice feature for each example, more detail in the descriptions, and a couple more examples for reroll and penetrate die modes. That should help a little for now.
Regards,
JPG
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November 12th, 2019, 00:46 #5
Awesome, thanks. Looks like some of the more quirky rolls we have had in the past might just be fully addressed in FGU.
Edit to add: On that last expression, it looks like "r" does indeed do a reroll, so 5d6r1 would roll five dice, but reroll any ones. But this is a repeating reroll? Is there an expression that says reroll ones, but only once? That is honestly the most commonly occurring version, at least in 5E.Last edited by i3ullseye; November 12th, 2019 at 00:55.
i3ullseye
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November 12th, 2019, 01:59 #6
Still no fix for FGU-411? I know, not high on the list...but it would be really helpful for Rolemaster based sets
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November 12th, 2019, 17:48 #7
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i3ullseye,
* The die modes (!, r, e, p, l) support ranges and limits. (! = compounding, r = reroll, e = exploding, p = penetrating, l = explode low)
* The range operators are (=, <=, >=, <, >). There are assumed ranges (if none specified) are: <= for (r, l); and >= for (!, e, p).
* The limit operator is '#<X>'. When specified, the individual die mode is limited to X iterations.
* One other note is that explode low (l) rolls will flip to exploding rolls with negative values, after the first match. (ala Rolemaster)
deer_buster,
I'm already talking with Dakadin about RMC considerations, though they have take a bit of a backseat to stability/performance issues, ruleset blocking issues and bug tracking. All in good time...
Regards,
JPG
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November 12th, 2019, 22:49 #8
Thanks! That's the kind of stuff we need. Now time to get creative with it hehe. Though I can't seem to figure out how to structure '#<X>' to make it work.
Last edited by i3ullseye; November 12th, 2019 at 23:03.
i3ullseye
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November 13th, 2019, 02:32 #9
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The die mode limit must come after the range. (i.e. 2d6e#1) However, it looks like it might not be working right now; so I filed a FGU-719. But, that's how it's going to eventually work.
Regards,
JPG
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November 13th, 2019, 08:41 #10
Awesome, thanks.
So 10d6r1#1 would roll 10 d 6, and reroll any ones that were rolled, but only reroll the ones once?i3ullseye
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