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October 5th, 2019, 05:38 #1
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- May 2019
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- 64
Token directories vs token .mod bundles.
Revisiting an old subject. I know having too many tokens will slow down fantasy grounds.
Mainly looking for anyone whose done testing. Would it improve performance if i was to manually create .mods of my token sets and compress them down? I'm going to test for myself but I was wondering if anyone has tried. I would expect it would help for my players having to download the shared ones.
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October 5th, 2019, 06:29 #2
Supreme Deity
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- Mar 2007
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- 20,561
It won't affect transfer rate or usage if you have them all loaded. However, by loading them in modules, you can load/unload modules as needed to add/remove tokens. Any tokens assigned from an unloaded module will still be loaded and shown correctly.
Regards,
JPG
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October 6th, 2019, 01:25 #3
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This one really has my efficiency bug going but some positive results so far -
Working with addon 62 token sets at 30 tokens a set so ~1800 tokens. I have the WOTC DMG, PHB, MM, and UA loaded as well.
Started with my token sets soft directory linked to a NAS device - trying to save space.
Load time - 1m8secs
Noticed a nasty pause after loadup that would sometimes hang Fantasy grounds but eventually cleared - 2m29secs
Moved all my tokens to my local drive no more soft directory links just everything on the NVMe.
Load time - 35 secs
Still nasty pause/hang before tokens are available - 56 seconds
I converted every tokenset I was using to basic modules with just tokens in it.
Note: PNG files really compress down well so saved alot of space on NVMe drive.
Load time - 35 secs (just as Moon Wizard said)
But NO nasty pause/hang before tokens available - immediately available and working
Continuing testing with some actual player use next.
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October 7th, 2019, 01:14 #4
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- May 2019
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So even though you can go under token module activation and select the green check "player load allowed", the players can't actually load token modules. I assumed it would work the same way as the library modules but appearently not.
Am I missing something? Is the only way to share tokens with other players the "shared" folder?
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October 7th, 2019, 01:18 #5
Yes. Token modules are never shared with players. Causes too many memory issues when players get tokens. You shouldn't share tokens at all. If you really need to show them tokens rake a screenshot and send them that. Otherwise just allocate one to them.
If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php
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October 7th, 2019, 01:23 #6
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- May 2019
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Understandable. I'm still calling this a success. Im at 2200+ tokens and its running smooth still. Plus the compressed mod files minimizes the space on my NVMe.
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October 9th, 2019, 23:17 #7
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- Oct 2019
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- Florida
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How I made the tokens visible to players? For example I have my tokens in a module. When I put one token in the map (npc or random enemy) they see the map but not the tokens. I kind confused about that. Thanks.
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October 9th, 2019, 23:23 #8
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- May 2019
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Put the NPCs in the combat tracker first, then pull the token from the combat tracker to the map. The combat tracker will make them invisible to players when you first put them on allowing you to place without them seeing. Then you click on the little eye icon in the combat tracker to "show npc".
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October 9th, 2019, 23:29 #9
You should be able to drag a token from a token bag to a map and the players see it by default. Note doing it that way should only be done for map dressings like furniture, spell effects etc. NPCs should be done through the CT.
Problems? See; How to Report Issues, Bugs & Problems
On Licensing & Distributing Community Content
Community Contributions: Gemstones, 5E Quick Ref Decal, Adventure Module Creation, Dungeon Trinkets, Balance Disturbed, Dungeon Room Descriptions
Note, I am not a SmiteWorks employee or representative, I'm just a user like you.
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October 9th, 2019, 23:37 #10
And discussed in the exact same post here: https://www.fantasygrounds.com/forum...l=1#post456190
@Rmartinezv - please don't post the exact same question in two different threads. It can lead to a lot of wasted time on all sides. Thanks.Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!
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