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Thread: Gambling

  1. #1

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    Gambling

    Is there a way that gambling games like Three-Dragon Ante or Baldur's Bones could be added. I know we can do it with proficiency rolls, but there needs to be a better way.

    Baldur's Bones is easy since it's a dice game. If my characters have an appropriate gaming proficiency or sleight-of-hand, I will let them bump a roll one way or the other occasionally (we're still working on a balanced way to do this). We add bets after every round, similar to a poker-type game. We generally have side bets from onlookers as well.

    I know that Wiz-Kids has rights to the 3DA game. So, if we wanted an accurate version of this, the FG guys would have to make a deal with them. As I understand it, they have a way to make your character's proficiencies affect the game. It would be awesome if we could get this as a sub-game. I'd be willing to buy the 'upgrade' or whatever they would have to charge for it.

    What about Dragonchess? I don't think a group would want to sit through a game of chess (though the option would be cool). What's a good way to simulate this without simply throwing proficiency rolls at it? Currently, I divide Dragonchess into three distinct phases, the 'Opening moves' phase, the 'Board Control' phase, and a 'Checkmate' or 'Final Gambit' phase. So, three rolls cover the whole game. Players may split their proficiency bonus over the three rolls however they like. In addition to the proficiency bonus, the winner of the 'Opening Moves' phase gets an additional +1 to be used whenever they like. Similarly, the winner of the 'Board Control' phase gets an additional +1, sometimes I allow a +2 if they really owned this phase (winning by 5 or more). The ultimate winner is decided by the 'Checkmate' or 'Final Gambit' roll. So, it's really about building up your bonuses (or positioning your pieces) for your final roll. Is there a better way to do this? Also, should I go with 'Checkmate' or 'Final Gambit' for the third and final roll?

    What other games are appropriate and how would you simulate them? Additionally, back to my original question: would it be worth it to add these as a sort of mini-game within FG?

    Since I mentioned gambling; we just keep track of antes and bets in the chat window. Is there a better way? I thought about using the inventory tab of the party sheet, but this just seemed like an unnecessary complication.

  2. #2
    LordEntrails's Avatar
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    I believe Kris from GTW is or did recently put together a games module. Check the store or see if you can find the link to the other thread. I can try and find it tonight when home if you ant.

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  3. #3

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    Awesome! Thanks. I'll take a look

  4. #4

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    Quote Originally Posted by Yalfom View Post
    Well I don't know much about add ons here, sounds interesting and worth a look for sure. Speaking about real gambling, my friend once won an amount in casino that allowed him to buy property in Koh Samui here, it's not expensive there as far as I know. Do you gamble?
    Not really. This was just inspired by some in-game questions.

  5. #5
    Um, I suspect Yalfom is spam
    Last edited by Atua; October 25th, 2019 at 10:32.

  6. #6
    Quote Originally Posted by Morik View Post
    Is there a way that gambling games like Three-Dragon Ante or Baldur's Bones could be added. I know we can do it with proficiency rolls, but there needs to be a better way.

    Baldur's Bones is easy since it's a dice game. If my characters have an appropriate gaming proficiency or sleight-of-hand, I will let them bump a roll one way or the other occasionally (we're still working on a balanced way to do this). We add bets after every round, similar to a poker-type game. We generally have side bets from onlookers as well.

    I know that Wiz-Kids has rights to the 3DA game. So, if we wanted an accurate version of this, the FG guys would have to make a deal with them. As I understand it, they have a way to make your character's proficiencies affect the game. It would be awesome if we could get this as a sub-game. I'd be willing to buy the 'upgrade' or whatever they would have to charge for it.

    What about Dragonchess? I don't think a group would want to sit through a game of chess (though the option would be cool). What's a good way to simulate this without simply throwing proficiency rolls at it? Currently, I divide Dragonchess into three distinct phases, the 'Opening moves' phase, the 'Board Control' phase, and a 'Checkmate' or 'Final Gambit' phase. So, three rolls cover the whole game. Players may split their proficiency bonus over the three rolls however they like. In addition to the proficiency bonus, the winner of the 'Opening Moves' phase gets an additional +1 to be used whenever they like. Similarly, the winner of the 'Board Control' phase gets an additional +1, sometimes I allow a +2 if they really owned this phase (winning by 5 or more). The ultimate winner is decided by the 'Checkmate' or 'Final Gambit' roll. So, it's really about building up your bonuses (or positioning your pieces) for your final roll. Is there a better way to do this? Also, should I go with 'Checkmate' or 'Final Gambit' for the third and final roll?

    What other games are appropriate and how would you simulate them? Additionally, back to my original question: would it be worth it to add these as a sort of mini-game within FG?

    Since I mentioned gambling; we just keep track of antes and bets in the chat window. Is there a better way? I thought about using the inventory tab of the party sheet, but this just seemed like an unnecessary complication.
    Hello - I'm the Kris, LordEntrails mentioned. Here is the Den of Iniquity (Gambling/Tarot Tools) I just published based on someone else's request for gaming tools and simulators. https://www.fantasygrounds.com/store...d=IPFG5EGTWDOI

    So - there are ways to play games within FG besides using tables, dice - and I actually built a complicated game called 'Bumpy Pig' inside FG. The map/images function can be used to import the board, playing surface of a game. The tokens function can be used to import the respective pieces. The grid function allows you to create boundaries on the board so you can effectively play real-time checkers, chess - though Dragonchess has three board, and is probably quite daunting to learn the rules, it could quite easily be done using the Map Linking / Link Pin function.

    In Den of Iniquity I created numerous games including a full deck of cards (and random draw table), so you can simulate a game of cards - or - you can simulate the whole playing of a game itself and use the Story Template function like I did to output 32 possible outcomes to your game, eg, 3 examples, as losing badly, winning well, or starting a bar brawl. Another table sorts out losses/wins based on the characters level.

    Bumpy Pig stacks coins on the actual screen. I hot key a gold coin token that each player continually adds to to keep betting. While they stack in game - at the end, I simply drag the coins apart to see how much the winnings were. You can create coin tokens (I am about to release a large coin token set incidentally with a 100+ coins for RPGs) and then a map/image of a board where you can track bets/losses in real-time. - or- you can use the tables, story templates, to simulate playing a game. You can do Both within FG - Den of Iniquity does that, it has 9 unique games, its own 52 card set if you want to play actual games, and even a 32 card Tarot.

    Fantasy Grounds has incredible tools to solve all these things - you just have to think about them for a while to work out how to make it all come together...

    [PS - in one sense I use simulate to mean using digital pieces/cards representing real pieces that you do move around as if playing a digital tabletop game - in the other I mean you say to the player "Ok, how which game do you want to play?" - "ok, much do you want to bet" - then you just click the output table and it tells them how they did. So depending on whether players want a more immersive experience and actually play a game like throwing darts, playing poker, or just want to simulate as If they had played, you can use the Den to do both.]

    PPS - Bumpy Pig is scaled back in Den of Iniquity - the original which uses a board, coins, player slots, markers and tokens that are moved about and which I refer to above, is included in an upcoming story module series I am developing. Instead, within Den of Iniquity I opted to make 'Dyn' the centrepiece - which is an entirely new twist on darts
    Last edited by gtw2017; October 25th, 2019 at 22:53.
    KrisfromGTW / aka 'Maphatter'. gametilewarehouse2020.com

  7. #7

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    Thank you

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