Thread: Kelrugem's extensions
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July 20th, 2021, 02:14 #421
and special thanks to bmos for creating my extension logos
By the way, how many of you still use FG classic? For those I certainly still need to upload manually to the forum, tooMy extensions for 3.5e and Pathfinder
Bug reports please here
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July 20th, 2021, 19:26 #422
And to clarify: Here was once a talk about that I extend the cheat sheet to a full description/tutorial of my extensions; I rather did that now on the forge's websites If there are good reasons to do that in the cheat sheet, then let me know
I will probably keep the cheat sheet if there is still a desire for that, but you may realize that the forge website contains similar information (although the cheat sheet has effects of all extensions alltogether; but only antimagic.ext has a separate effect stuff, so, not that big extra advantage)My extensions for 3.5e and Pathfinder
Bug reports please here
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July 21st, 2021, 16:21 #423
- Join Date
- Apr 2020
- Posts
- 32
I think the forge is a better central "source of authority". It's clear and you can update it one place and people don't have old copies with out-of-date info.
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July 21st, 2021, 16:27 #424
Yeah, makes sense Then I will probably move completely to FG forge; however, FGC users cannot make use of the forge, so, the ext files may still need to stay on the forums, I guess.
I just know of Asgurgolas who keeps playing on FGC: @Asgurgolas, did your move to FGU finally work out? (same question for anyone who still uses FGC )My extensions for 3.5e and Pathfinder
Bug reports please here
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July 21st, 2021, 21:54 #425
I am still using FGC for one of the games I'm running, mainly because I don't want to switch mid-stream. But we're almost at the end of the AP.
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July 21st, 2021, 23:32 #426
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July 21st, 2021, 23:37 #427My extensions for 3.5e and Pathfinder
Bug reports please here
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July 21st, 2021, 23:41 #428
I'll try to figure it out in the coming weeks. Is there a way to tell it NOT to update automatically? Especially the overlay extension, since every time I have to open up and alter a couple files as you taught me XD
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July 22nd, 2021, 00:30 #429bmos' extensions
he/them
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July 22nd, 2021, 08:11 #430
Well I can do it myself easily (incredible, coming from me XD): In the end I only change the images from the overlay (which is not a problem) and add "immune: precision" to undead, constructs, elementals plants and oozes (since my campaign is choke full of undead and some player just made a ninja character...)... it's just that if it updates automatically, I might not notice when it happens and it's annoying to stop a session when I notice, close FG, edit the files, and re-launch everything
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