Thread: Kelrugem's extensions
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April 9th, 2022, 17:52 #601
AH OK ... I was just curious, due to fact my others based on TYPE, SIZE, etc... were working... I just didn't know why ALIGN was the only one effected. Thanks for heads up
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April 9th, 2022, 18:09 #602bmos' extensions
he/them
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April 9th, 2022, 18:12 #603
Actually, I am just about updating the extension, and there should be actually no incompatibility like that As Bmos suggested, you should write ALIGN(evil) you have to add the brackets
My extensions for 3.5e and Pathfinder
Bug reports please here
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April 9th, 2022, 18:30 #604
I am looking at that right now
I observed that I do not get that for all dragons, just the ones which also list paralysis and sleep immunity in their SQ. This is now some problem: I parse the SIMMUNE stuff by the information in the SQ and the NPC type. Thence, it is doubled I need to add some code which checks for doubled tags, I thinkMy extensions for 3.5e and Pathfinder
Bug reports please here
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April 9th, 2022, 20:41 #605
Finally! I updated the extended automations to the newest version of FG In fact, there was no incompatibility all the time, I just needed to add some cleanups and stuff like that, but there should have been no problem in updating FG
The new thingies (not a lot, just small stuff):
Update for height and custom shortcuts:
Settings are now also adjustable for players individually. For example, they can choose their own preferred size of the height label
Update for extended automation ones:
Better compatibility with Bmos's ammunition manager, thanks to Bmos
Revisited NPC immunity parsings. Notes: Dragon immunities are actually just against magical sleep and paralysis effects which is not catered; wave SIMMUNE manually in non-magical situations (simply ignore SIMMUNE then) or adjust the effect to a version which checks the "magic" via a tag. Ooze with intelligence are not immune to mind-affecting, so, in case of intelligent oozes erase that part of the effect. The immunity against physical ability damage of undead is currently not parsed (unsure about suitable tag in that case). I think and hope that this is the most convenient version
Tags cannot arise anymore more than once in the immunity effects
Crit confirm rolls of an attack which was affected by (dis)advantage carried the (dis)advantage description of the original attack roll. Fixed
@Dllwell: In fact, constructs and undead are not immune against bleed in general (there are of course exceptional bleed attacks! ), their type information does not mention it, hence, I skipped that immunity Thanks for letting me know again that the parsings were not perfect Oozes are immune against bleed (but only in PF1, not 3.5E)
@Svandal: I will add better swarm parsing later on Thanks for letting me know about the double-tags
It is very late here now, I really need to go to bed; so, I hope everything will work for you while I sleepLast edited by Kelrugem; April 10th, 2022 at 09:59.
My extensions for 3.5e and Pathfinder
Bug reports please here
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April 10th, 2022, 16:38 #606
- Join Date
- May 2016
- Posts
- 166
Thank you very much for your work maintaining all the awesome plugins!
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April 10th, 2022, 23:31 #607My extensions for 3.5e and Pathfinder
Bug reports please here
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April 28th, 2022, 23:32 #608
Is there aa way to give a bonus to all ranged touch / Melee touch spell attacks (like CL:2 or ATK:2 but like RT:2?) other than modifying each spell?
My First Mod PFRPG - Feats Extended, focusing on PF1e Feats and Racial Traits automation. It is open to community assistance. Here is the forum Link.
40+ PF1e Extensions & Modules I use, with links.
PF1E Coding Effects - Spreadsheet
Discord: Morenu
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April 29th, 2022, 01:36 #609
There is no way to touch the descriptor "touch"
However, if it is only about spells, and spells usually have only touch attacks, then you could for example write IFTAG: spell; ATK: 2 Weapon spells should be then not designated as spells (and I think they aren't technically? Sorry, the last game I ran is still years ago, my knowledge about rules is extremely rusty), so, there should be no conflict; in the worst case you could add a tag to those spells you want to affect, but that sounds a bit tedious in that regard Hence, just using IFTAG: spell may be the easiest
(what is RT by the way?)My extensions for 3.5e and Pathfinder
Bug reports please here
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April 29th, 2022, 02:06 #610
Ahhh.. yes IFTAG: spell; ATK: 2 should work! excellent. The RT was me saying a fake variable for Ranged Touch. Thank you!
My First Mod PFRPG - Feats Extended, focusing on PF1e Feats and Racial Traits automation. It is open to community assistance. Here is the forum Link.
40+ PF1e Extensions & Modules I use, with links.
PF1E Coding Effects - Spreadsheet
Discord: Morenu
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