-
May 27th, 2020, 09:35 #831
Hi Spelledarkonto, welcome too FG.
No there's no difference in how LoS works in DotMM. Note, however, that only a few maps have been done for DotMM (see the first post) so lots of them don't have LoS added.If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php
-
May 27th, 2020, 12:57 #832
- Join Date
- Apr 2020
- Posts
- 3
I see, very weird that it doesn't work for me then. I can see the difference in lighting when I am GM but I don't get any definitions on the walls, doors etc on any level (We just begun adventure on lvl 1).
I guess I'll maybe have to clear everything and download the module again or something.
Update: Got it working looking forward to years of dungeon delving with this adventure alone :PLast edited by Spelledarkonto; May 27th, 2020 at 15:55.
-
May 27th, 2020, 15:35 #833
lavoiejh, you will be happy to know that Carl came up with some way to address that limitation. I didn't want to suggest that it was fixable because I was under the impression that our earlier design choice had put us into a position there which was unchangeable. Evidently that is not the case and there is a new version going to be pushed to our dev channel for testing this week, along with a few other cool new features.
Another big feature that Carl touched on was movement blockers. They are drawn much like terrain but you can see through them completely -- they just block movement. I think this is going to be a great way to handle things like a portcullis, barred windows, etc. It may be a while before we have this fully tested in the UI though, because it also needs new icons and UI hookups. We want to finish testing everything around it too before rolling out a new map feature like this that will begin to be incorporated into data modules.
-
May 27th, 2020, 15:40 #834
Glad to hear it! I think it'll prove worth the time investment in the long run. Always excited to explore new features as well! I'm sure you'll have plenty of testers waiting in the wings for the transparent blocker feature, I know I've seen many people clamoring for it.
-
May 29th, 2020, 11:01 #835
- Join Date
- Feb 2018
- Posts
- 1
I'm running HotDQ and we just moved to Unity. I attempted to use the attached xml and while the size of the file was greater than that of the xml that I had been using for classic (64KB on classic vs the 612KB in your upload) There are no walls present in the maps when I load them. Also the map of skyreach castle seems to be formatted differently as when I drop a token on it the token takes up a Large creature space instead of 1 square.
Any help would be appreciated.
-
May 29th, 2020, 20:17 #836
You should not need to be downloading any xml files from here. Once they are uploaded here, Zacchaeus then verifies them and includes them in the products that download from the FG server. So once it's verified, you will get the LOS data as soon as you run an update.
Problems? See; How to Report Issues, Bugs & Problems
On Licensing & Distributing Community Content
Community Contributions: Gemstones, 5E Quick Ref Decal, Adventure Module Creation, Dungeon Trinkets, Balance Disturbed, Dungeon Room Descriptions
Note, I am not a SmiteWorks employee or representative, I'm just a user like you.
-
May 29th, 2020, 20:22 #837If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php
-
May 31st, 2020, 19:35 #838
- Join Date
- Jul 2019
- Posts
- 6
@Zacchaeus I am just checking in about the LoS xml I drafted for AAW Search for the Tri-Stone in message #817. I wanted to make sure this was what smiteworks is looking for before I turned in more drafts.
Thanks.
Spacebar
-
May 31st, 2020, 21:39 #839If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php
-
June 1st, 2020, 10:41 #840If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php
Thread Information
Users Browsing this Thread
There are currently 1 users browsing this thread. (0 members and 1 guests)
Bookmarks