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July 29th, 2020, 02:38 #911
- Join Date
- Oct 2017
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- Montreal, Canada
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This is not an issue with LoS using Unity, rather a feature request, and first I have to say, after testing with my players, I am really loving the way LoS is integrated. Likely there is a more proper place to place this, but I could not find it in the forums, and this was the closest place I could find. Would it be possible to have the LoS feature integrated with token facing, so that the facing of the token impact the LoS?
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July 29th, 2020, 03:36 #912
The Wish List is here;
https://fg2app.idea.informer.com/
Problems? See; How to Report Issues, Bugs & Problems
On Licensing & Distributing Community Content
Community Contributions: Gemstones, 5E Quick Ref Decal, Adventure Module Creation, Dungeon Trinkets, Balance Disturbed, Dungeon Room Descriptions
Note, I am not a SmiteWorks employee or representative, I'm just a user like you.
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July 29th, 2020, 03:44 #913
- Join Date
- Oct 2017
- Location
- Montreal, Canada
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- 69
OK, thank you! - I was not sure if that site was an official submission site for SmiteWorks, or a fan based project. Will go through that site and vote as well.
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July 29th, 2020, 04:57 #914
Problems? See; How to Report Issues, Bugs & Problems
On Licensing & Distributing Community Content
Community Contributions: Gemstones, 5E Quick Ref Decal, Adventure Module Creation, Dungeon Trinkets, Balance Disturbed, Dungeon Room Descriptions
Note, I am not a SmiteWorks employee or representative, I'm just a user like you.
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July 30th, 2020, 09:49 #915
Thanks Spacebar - these files are now included in the modules and should get released soon. I was unable to use the files for the PF modules since the maps are different sizes unfortunately.
And, yes, that's exactly how I'd do the intersection as well since we can now draw single line walls which are toggleable (previously these were closed polygons which made it harder to do that).If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php
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July 30th, 2020, 10:12 #916If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php
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August 12th, 2020, 02:32 #917
- Join Date
- Mar 2011
- Posts
- 55
I did the LOS for Starfinder: Dead Suns Part 3 - Splintered Worlds. It's my first one, so let me know if I messed anything up.
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August 12th, 2020, 10:15 #918
Hey Curuthanir, thanks for taking part in this project. Here's some things for you to think about:
Map: Skullcap Gorge - The terrain blocker you have drawn on the right of this map serves no useful purpose since it covers the entire area. So a token standing on the left of the map will see all the way to the right - which isn't your intention. You'll need to draw the occluder as a double row along the front edge - see the last video in this series to see what I mean https://www.fantasygrounds.com/forum...112#post492112
Map: The Splice - I think the fence and walls around the building in the north east need occluders and also there a need for one at the back of the building on the top left. I can't really make out what thge buildings on the bottom row are and whether they have rooms inside them or what they are supposed to be. I think though that the outer wall should probably run parallel to the door otherwise it's going to stick out when the players see it. See Image below for what I mean. I don't know if there should be occluders inside the building as well - I just can't get what the map is showing me.If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php
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August 12th, 2020, 18:27 #919
- Join Date
- Mar 2011
- Posts
- 55
I'll look at the video for the double row you mention in the Gorge map.
For the Slice map, I wasn't sure if I should do occluders for the chain fence, because I was letting the characters see inside. I'll look at that left building, the way they did the map is just... odd. As for the buildings in the bottom row, I was trying to let the characters see the outside of the building, but the map is again... odd... the way it depicts the rooms inside of the building.
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August 12th, 2020, 19:01 #920
For the fence you can make it a terrain occluder if you want. If you do then probably make the door terrain as well. Mind you i didn't read the text that much so if the door is locked then walls and door would be the only way to go I think. And I agree I just can't make out what the rooms inside those houses are supposed to be at all.
If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php
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