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April 10th, 2020, 14:34 #431
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- Apr 2020
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Apologies if this is asked and answered earlier, but I'm just joining the thread (having just obtained FGU)... and 43 pages is a lot to go through!...
Are there plans to include weapon proficiency capabilities in the foreseeable future? (specifically, applying proficiencies when calculating attack/to-hit bonuses... etc.)
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April 10th, 2020, 14:38 #432
Welcome to the FG forums!
The ability to assign a proficiency to an attack is built into the weapon entries in the actions tab. Click the magnifying glass to the right of each entry to open the weapon details and set the proficiency there.
At some point weapon proficiencies will be implemented similar to the armor proficiencies. They're a lot more complex than armor proficiencies...Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!
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April 10th, 2020, 16:41 #433
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- Jan 2009
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- England
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Hi Trenloe,
I don't know if there is already an existing way - but if not - are there plans to be able to define effects on a critical roll? For example, on a critical roll, add 1d6 fire dmg? There are also weapon traits which result in various additional dice rolls on top of the usual x2 damage.
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April 10th, 2020, 22:26 #434
Critical specialization etc. will be available at some point. But not for a while yet.
Weapon traits are already taken into account. Info here: https://www.fantasygrounds.com/wiki/...m_Sheet#Traits
You can use effects for extra damage not covered by traits.Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!
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April 11th, 2020, 02:33 #435
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- Jan 2009
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Thank you for the information and the link.
Can effects be added to items (weapons), such that when they auto-create an action, the effect is in the action? If not, is it possible to add effects to Weapon actions? The only place I have worked out where to add an effect for a weapon is using the Combat Tracker (manually adding the necessary effect immediately before the roll, with an Expenditure set to Next Action. Is this right?
Thank you for all your help.Last edited by Surge; April 11th, 2020 at 03:48.
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April 12th, 2020, 07:43 #436
Effects can't be attached to weapons. And, effects need to be active in the combat tracker for them to work.
You can create a new spell class in the action tab - but it won't be used for spells - call it abilities, weapons, or whatever you like. Add a new "spell" and name it after the action it relates to (e.g. the weapon name if it related to a weapon). Then right-click on the spell, select add action -> effect to add an effect entry. Then you can edit the effect entry - and click the effect icon to apply the effect in the CT.Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!
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April 12th, 2020, 23:05 #437
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- Sep 2018
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Trenloe,
I'm running into some issues with the parser on FGU Pathfinder 2nd Edtion Release 13. From what I've read and understand, Release 14 should fix a few things that should make running Pathfinder 2nd in FGU a tad easier. It seems that Release 14 will take a bit longer and it made me wonder if it's worth continuing my campaign in the Test Channel to access that particular release. Otherwise, I'll stick to FG Classic for longer but I had hoped to be able to cancel the Classic subscription in April.
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April 13th, 2020, 13:00 #438Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!
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April 13th, 2020, 13:23 #439
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April 13th, 2020, 19:43 #440
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