Thread: StrainInjury packages
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August 25th, 2021, 13:16 #91
- Join Date
- May 2016
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- 166
You just made my day! Thank you. I was afraid it was 'packaged' like purchased tokens or content.
If you ever get bored now that your PhD work is complete I'd love to put in an idea for a modifier that works against Fortification. Such as: VFORTIF: +25;
I realize that's an odd use but, I thought I'd throw it out there! Thanks again!
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August 25th, 2021, 13:56 #92
You're welcome
You mean like adding an effect which lowers the fortification? So, VFORTIF lowers the fortification of the defender? Do you have an example for an ability doing something like this? (An example would be nice such that I know whether or not it makes more sense that the attacker or the defender carries that effect If the defender should carry that effect, then I can try to allow negative values for FORTIF )My extensions for 3.5e and Pathfinder
Bug reports please here
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August 25th, 2021, 15:12 #93
- Join Date
- May 2016
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- 166
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August 25th, 2021, 16:11 #94My extensions for 3.5e and Pathfinder
Bug reports please here
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August 25th, 2021, 16:27 #95
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- May 2016
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- 166
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August 25th, 2021, 18:02 #96My extensions for 3.5e and Pathfinder
Bug reports please here
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November 3rd, 2021, 23:03 #97
Hello,
First off let me say thank you for all your hard work. I would love to be able to help out more and code some of these extensions for the community but alas I lack that skill and time for now. I installed your Feature: StrainInjury plus extended automation overlays into my campaign and had some issues. Namely this error.
Script execution error: [string "scripts/manager_action_attack.lua"];680: attempt to concatenate local 'nAdditionalDefenseForCC'(a nil value)
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November 3rd, 2021, 23:14 #98
I cannot reproduce this error; how did you create this? Do you have any other extensions loaded? If yes, can you test without the other extensions, too? (EDIT: I see in your logs that you used other extensions; so, it may be that my extension is incompatible with someone else's. Maybe with better combat effects by rhagelstrom)
Also: In case you use FG unity, then use the version from the forge: https://forge.fantasygrounds.com/shop/items/31/view If you use the version attached here in the forums, then you may get an error, I am not sure; the version in the forum is only for FG classicMy extensions for 3.5e and Pathfinder
Bug reports please here
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November 3rd, 2021, 23:56 #99
So I tried it just with your extension and no issue, I also got your extension from the forge originally.
2) I tried your ext and the Better Combat effects. no problem
3)the above plus Advanced Effects = no problem
4) all above plus extended AC bonus types = We have a winner!
5)Just yours and extended AC bonus type = still the problem persists.
Does this help?
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November 4th, 2021, 00:31 #100
Actually I just realized I should have tried just the extended ac type and see what happens…duh.
Also this happens when you roll in your critical threat range during a melee attack. It stops the program from auto rolling the confirm as well.Last edited by Evilthorne; November 4th, 2021 at 01:36. Reason: Added more info
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