Thread: 5e Bug Reports (Part 5)
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July 4th, 2019, 21:21 #131
Noted
If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php
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July 7th, 2019, 01:25 #132
I'm putting this here because I don't know if this feature is 5e specific or not. If I need to put it elsewhere, please let me know where.
I know this is working as intended, but I'm getting really frustrated with item identification. It's very annoying trying to give my players items only to have the item not display its name just because it's from an older source (DMG mostly). Worse still, the items remain sorted in the inventory by their true name, not by the display name, so when my players ask about an item that I missed clicking the ID button for I have trouble finding the specific item. The default item identification state needs to be consistent between modules, old and new alike. Ideally I'd like to see an option in the campaign settings to set the default identification state instead of letting the module determine it.You can find my work for D&D 5th Edition on the DMs Guild.
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July 7th, 2019, 03:03 #133
Caelen,
You can try the Party Inventory Identified extension, it was written for CoreRPG be it will work with 5e.
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July 7th, 2019, 07:28 #134
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July 7th, 2019, 09:02 #135
Last edited by Zacchaeus; July 7th, 2019 at 09:08.
If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php
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July 7th, 2019, 09:26 #136You can find my work for D&D 5th Edition on the DMs Guild.
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July 7th, 2019, 10:18 #137
You can add it to the idea informer if you wish, but as I say it is the default behaviour. Previously (pre v 3.3.6) all items were unidentified by default and there were options which allowed for this default behaviour to be over ridden. However the options were rarely used (apparently most users didn't even know there were options) and so they were removed altogether (and won't be coming back). The default behaviour was changed to be identified by default and thus if DMs wanted to make something unidentified they specifically had to do that themselves. The only things that remain unidentified by default are read only modules such as the DMG where magic items default to unidentified - as they should be. So if you are giving your players something from the DMG and you don't want it unidentified make sure that when you add it to the treasure parcel that you change its status before you distribute the parcel.
If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php
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July 7th, 2019, 20:19 #138
After purchasing the Squareware table I have found an issues with it.
The HUNTINGQUARRY story template has a variable [Huntingquarry] that seems like it is supposed to generate a random animal name. Instead it simply inserts the text 'HuntingQuarry' into the story it generates.
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July 7th, 2019, 21:34 #139
Noted; I'll see that the author gets to know.
If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php
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July 7th, 2019, 23:14 #140FSHSchmo's Amazing Tabletop Discord Server - https://discord.gg/7RMAXfgSqd
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