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April 11th, 2019, 15:36 #251
That matrix doesn't seem to be accurate. You don't change your license type when pledging if you go from FGC to FGU. You have to do that outside of the Kickstarter first and then you will get the same kind of license that you already have for FGC whenever you upgrade to FGU.
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April 11th, 2019, 15:46 #252
- Join Date
- Dec 2014
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- 31
What do you mean by licence type? Standard/Ultimate or FGC/FGU?
As I interpreted it so far:
If if have FGC Standard and pledge for FGU Ultimate i will have FGC standard and FGU Ultimate
Or did you mean the kickstarter won't allow you to pledge for an FGU Ultimate (not even the newcommer level) if you only have a FGC Standard-Licence (you would have to upgrade to FGC Ultimate first)?
Edit:
fixed mixed up level from rookie to the newcommer which I mentLast edited by tantauralus; April 11th, 2019 at 17:39. Reason: fixed mixed up level from rookie to the newcommer which I ment
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April 11th, 2019, 15:52 #253
If you have FGC Standard and you want FGU Ultimate you will have to do one of two things:
Buy FGU Newcomer. You will then have FGU Ultimate and FGC Standard
Buy FGC Ultimate Upgrade and then FGU Rookie Upgrade. You will have FGC Ultimate and FGU Ultimate.
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April 11th, 2019, 17:42 #254
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- Dec 2014
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- 31
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April 11th, 2019, 22:55 #255
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April 12th, 2019, 00:17 #256
Problems? See; How to Report Issues, Bugs & Problems
On Licensing & Distributing Community Content
Community Contributions: Gemstones, 5E Quick Ref Decal, Adventure Module Creation, Dungeon Trinkets, Balance Disturbed, Dungeon Room Descriptions
Note, I am not a SmiteWorks employee or representative, I'm just a user like you.
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April 12th, 2019, 14:55 #257
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- Sep 2015
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- 67
I am glad to see that Fantasy Grounds and Fantasy Ground Unity will be kept separate. Every piece of software and every game I've ever seen switch to Unity suffered a significant decline in quality due to Unity Bloat, Unity's primary feature.
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April 12th, 2019, 18:00 #258
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April 12th, 2019, 21:05 #259
Grand Templar
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- Oct 2016
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I've never seen any games decline because of the Unity engine and all I can see is Fantasy Grounds taking off from many improvements from Unity.
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April 12th, 2019, 21:42 #260
The only issue I can see is if people are using PC's older than Methuselah (in tech timeline terms) already and barely running FGC now ...
But I already questioned my players and out of 12 players (two groups), one of them has a 5yr old PC but he upgraded the video card last year and the lowest system RAM any of them has is 12GB. Most have 16, I have 32. I really don't see any of my players having any performance issues with Unity. If anything, the 64x architecture will mean better performance.
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