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March 7th, 2019, 03:19 #1
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Item Creation - Code to make it do what I would like?
There will be an item that gives 5 temp HP. Each round, these temp hit point regenerate at a rate of two, but can't go above 5. Is there a way to automate this with an effect line of code? I know the loop logic in general with some if-then checks, but don't know how to do it in this
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March 7th, 2019, 04:01 #2
Nope. Effects do not support the type of logic this would need.
You could create a custom extension that provides such logic.
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