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April 25th, 2022, 20:47 #111
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April 25th, 2022, 21:04 #112
Go to the main Forge page. Pick Inventory. Disable and hide, or at least Disable the ones you don’t want anymore.
You can also remove them from disk. Use the folder icon on the FGU launcher to go to the data folder. Then to extensions. Local Dice Tower will be those labeled LDTE_v……ext and/or LocalDiceTower.ext. Delete them.
But if they were had via a Forge subscription you must Disable them, otherwise they’ll be downloaded again when you update.
Any in the vault will be more problematic.
Possibly Disabling will take care of that for you.Last edited by Minty23185Fresh; April 25th, 2022 at 21:12.
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April 25th, 2022, 21:45 #113
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April 25th, 2022, 22:07 #114
OM… I am so sorry for not responding earlier. I made an asinine assumption (as if there were any other kind), I assumed you knew how to do find and enact the Disable, or Disable & Hide functionality. Why I would do such a moronic thing, I don’t know.
I’m really sorry.
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April 25th, 2022, 22:56 #115
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It’s more the weird scenario of the extn being delisted and then having to subscribe to an identical extn but with a different forge ID. Seems to be the opposite the way the forge is supposed to work with new versions. But all sorted now.
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April 26th, 2022, 01:05 #116
Hi Minty,
When uploading new builds you do it to the same product in the Forge and just set the new version to be the live version. That will stop people having multiple instances.
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April 26th, 2022, 01:09 #117
Thanks. I learned the hard way. I had avoided the Forge for the longest time. And now I wish I’d never started.
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May 9th, 2022, 22:52 #118
I believe your option settings that allow the GM/DM to direct the default double click behavior of certain dice rolls from the chat window to the Dice Tower is not working in the Mini character sheet for skills and ability scores.
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May 9th, 2022, 23:32 #119
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May 10th, 2022, 07:05 #120
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