STAR TREK 2d20
  1. #1

    The Tinkering Goblin's conversion: First release

    Hey everyone, I've been using fantasy grounds for a few months now, and I've seen a big lack of one thing in particular: Conversions of cool and unique homebrew classes.

    I regularly browse r/UnearthedArcana and other sources of homebrew, and every time I see one I really like I think the same thing "Why can't that be in fantasy grounds??

    So I took it upon myself to fix this issue, with a module of my own creation; I present to you

    TINKERING GOBLIN'S CONVERSIONS[/SIZE]



    Included in this 1.0 version is a single class with as much automation as I could muster.
    This class is The Warclad and it's base three subclasses (With Treatise of the Thousand Plates coming later if enough interest is shown...or if I feel like it)

    The original class by /u/fatchalupa can be found here:
    https://homebrewery.naturalcrit.com/share/Hkt30BFSZ





    As it stands at the moment, I will only add in homebrew classes/items I show interest in,such as the soul binder, which I would like to add in by the 3.0 release
    (Soul Binder Here: https://www.gmbinder.com/share/-L18SKkEVbPvsfynoEZZ)


    If you have any suggestions and/or quality of life improvements for me, message me or reply to this thread
    Last edited by Zacchaeus; February 24th, 2019 at 22:24. Reason: Fixed Module File,Still new to this

  2. #2
    V 1.0 patch notes:
    • Most of the "add on X dice roll to the original roll" could not be automated to the best of my knowledge and thus, must be done manually
    • Created all basic subclasses, five additional subclasses coming in v.02
    • I have automated this class to the best of my knowledge,if you know of any ways to improve automation, let me know!



    ----------------------------------------------------------
    CONVERTER'S NOTES
    I added in most class features into spells to remind players more actively of what they can do...
    While remaking Warclad armor, create new copy of the base armor and rename it something unique. then put it into the forge
    Remember to create a player shared npc to track the hp of the warclad armor, I favored this over a power tracker akin to my tip for power dice because later levels have huge hp blocks and that could bog down the action menu and could get confusing when counting.
    Starting Equipment automation/picking from list is beyond me at the moment..

  3. #3
    LordEntrails's Avatar
    Join Date
    May 2015
    Location
    -7 UTC
    Posts
    17,299
    Blog Entries
    9
    Welcome to the forums Thanks for sharing!

    Have you checked out the classes available on the DMsGuild? This search will get you some of them; https://www.dmsguild.com/browse.php?...t=&pfrom=&pto=

    Also, I haven't downloaded your mod, but please make sure all the classes are based off of the SRD classes and not the PHB classes, and that you include a copy of the OGL as required by the license. Also make sure that even though those classes are published on reddit, doesn't mean they can be redistributed without permission. So please verify you have permission to redistribute.

    If you wish to publish on the DMsG, you then have a different sent of license requirements. In some ways more generous, but in others more restrictive.

    Problems? See; How to Report Issues, Bugs & Problems
    On Licensing & Distributing Community Content
    Community Contributions: Gemstones, 5E Quick Ref Decal, Adventure Module Creation, Dungeon Trinkets, Balance Disturbed, Dungeon Room Descriptions
    Note, I am not a SmiteWorks employee or representative, I'm just a user like you.

  4. #4
    Zacchaeus's Avatar
    Join Date
    Dec 2014
    Location
    Scotland
    Posts
    20,859
    I've removed this module for the moment since it includes several items which are copyright WotC and may not be distributed. If you wish to include these items you will also need to include a copy of the SRD in the module (assuming that the items are in the SRD in the first place). Once you have done that (and you should also obtain the original author's consent to distribute their work which I don't see has been done either) then you can resubmit the module.

    Additionally your module doesn't open in Fantasy Grounds because the module name is different from the name in the definition file.
    If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Tags for this Thread

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
DICE PACKS BUNDLE

Log in

Log in