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January 27th, 2019, 04:06 #21
Yeah, I am sure that is how it happened for me too.
How would one go about getting a minor change request approved for the 5E ruleset? Adding "rRoll.sLabel = rAction.label;" to the getRoll function of the manager_action_attack.lua script would give me the ability to clear the clutter from the weapon name portion of the result in this extension. This is the most simple, and non-breaking way I can think of to provide that functionality. I'll still have to override some handlers, but the base functions are a little harder, I think.aka Laendra
(Discord: Laendra#9660)
Ultimate license (FGC/FGU)
Current Timezone : Central (CDT) (GMT -5)
OP: 3317036507 / 2369539
My opinions are my own and represent no entity other than myself
Extension Support Discord: https://discord.gg/gKgC7nGpZK
Extensions = risk to your gaming experience. If you haven't tested out the extensions in your campaign before your gaming session, turn them off. If you don't backup your campaigns regularly, you're doing it wrong.
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January 27th, 2019, 05:07 #22
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February 13th, 2019, 16:06 #23
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Does this extension provide a way to show to the PCs just the roll of the NPC's, before any modifiers are added or the result of the action? If not, does anyone know of a extension that does so?
Neither hiding the rolls nor allowing Players to see the result (with or without the modifiers) can cope for ability like cutting words.
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February 13th, 2019, 16:24 #24
Problems? See; How to Report Issues, Bugs & Problems
On Licensing & Distributing Community Content
Community Contributions: Gemstones, 5E Quick Ref Decal, Adventure Module Creation, Dungeon Trinkets, Balance Disturbed, Dungeon Room Descriptions
Note, I am not a SmiteWorks employee or representative, I'm just a user like you.
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February 13th, 2019, 16:39 #25
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Sorry, I meant the DM roll (for an attack or ability check for instance). I know you can stop players from seeing the roll itself or the result of the action, but if the players see the roll they also see the modifier, even without knowing the result of the action. Problem is, if you see the roll + modifier, knowing the result of the action is trivial. Would be great if there were an extension that showed to the players just the bare die roll, not the total.
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February 13th, 2019, 16:40 #26
Switching off DM rolls is the way to do this. Doing so emulates what would happen at the table top if the DM was rolling behind the screen. The players shouldn't know what the roll is and so run the risk of using up Cutting Words for no reason. Abilities such as Cutting Words are the kind of thing that you would use when it really matters if an NPC fails it's save or misses an attack. It isn't really meant to be a 'oh no that's a hit lit me see if I can turn it into a miss'. It's more of a 'we can't afford to have this thing succeed that saving throw; let me try and make sure it doesn't'
If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php
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February 14th, 2019, 09:49 #27
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the way the ability reads to me the Bard should know the roll, but not the total or the result.
If there are no extensions that do this, I guess the best compromise is to let them know the result but not the roll. This way they don't waste a cutting words on a 1. They wont waste it either on an almost hit (which they might if they saw the roll), but thats compensated by wasting it on a 19 (where it probably won't work).
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February 14th, 2019, 11:33 #28
And your interpretation would appear to be correct except they also get to know the modifier too (the roll isn't just the value of the dice but the total of the dice and modifiers) https://twitter.com/JeremyECrawford/...46879088992256
So if the player gets to know what the roll is then in most cases they're also going to know the result. If an NPC rolls a 17 for an attack against a character whose AC is 14 then they know it hits. The DM doesn't really need to make any kind of announcement. Similarly if a character forces a DC 14 save against a monster and the result is a 15 then they know what the result is. So it would seem that Cutting Words is much less of a gamble than I imagined. So, bearing all that in mind I don't think you need to be all that concerned about what information that Fantasy Grounds provides to the players. You can easily just have DM rolls on, since the players are going to be able to work out whether an attack hits or a save succeeds once they see the number. The additional wording of Hit or Succeed isn't going to make any difference.
The same thing would apply if you don't have Show DM rolls on. In order for the ability to be used the DM would have to tell the player what the roll is; which negates any reason to have DM Rolls off in the first place.
On the other hand when the characters are making attacks they aren't going to know (possibly) what the monster's AC is going to be or what it's saving throw bonus might be. The players know the roll but don't know the result unless Show results to clients is switched on.
So, taking all that into account having show results to clients switched off and show DM rolls on or off as you prefer will give the players the information they need in order to use the ability without any need for a special extension.If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php
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February 15th, 2019, 07:45 #29
This extension has been replaced by my new extension Expanded Options. It provides a much nicer (IMHO) output than what this one does.
https://www.fantasygrounds.com/forum...369#post426369aka Laendra
(Discord: Laendra#9660)
Ultimate license (FGC/FGU)
Current Timezone : Central (CDT) (GMT -5)
OP: 3317036507 / 2369539
My opinions are my own and represent no entity other than myself
Extension Support Discord: https://discord.gg/gKgC7nGpZK
Extensions = risk to your gaming experience. If you haven't tested out the extensions in your campaign before your gaming session, turn them off. If you don't backup your campaigns regularly, you're doing it wrong.
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