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November 28th, 2018, 04:39 #1
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Pushing GM Effects table to players
I recently adjusted my Effects table quite a bit but those changes have not passed out to my players, and it has been a few sessions now. How do you trigger this type of update?
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November 28th, 2018, 09:28 #2
You will need to explain that a bit more. What kind of table (rollable, story)? what kind of effects are we talking about? Why should your players see these effects? What ruleset are we talking about?
Assuming rollable or story entries you can share those with your players. If you are talking about the effects dialog accessed from the top right menu, players will see those automatically unless you have clicked the closed eye icon to hide them. This also assumes 5e ruleset.
But more information please, would be helpful.If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php
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November 28th, 2018, 12:09 #3
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I don't think he is talking about a rollable table but about the Effects tab you can access in the upper right.
So the question is probably: If I add new Effects to my game I want my players to assign - what do I need to do.
First thing which comes to mind: Are those effects viewable for Players?
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November 28th, 2018, 18:17 #4
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There is a visibility toggle next to each effect line on the GM side, that allows GMs to decide which effects to share with the players.
Regards,
JPG
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November 28th, 2018, 22:54 #5
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The EFFECTS table, the built into nearly all versions of FG as far as I have seen... Modifiers Table, Effects Table etc. Accessed from one of the eight buttons in the top right. Anyway my thinking currently is that this table might be user based, not one that is pushed out by the system from a central GM. Is there a way to export my table and send it to players to import?
Will check the visibility next session. However in my Savage Worlds game I altered all the spell durations to 5 rnds (as per the new version) but this hasn't passed to my players?
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November 28th, 2018, 22:58 #6
The campaign effects data list is controlled by the GM, but you need to decide which effects in the list the players can view. See post #4 above.
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November 29th, 2018, 00:07 #7
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November 29th, 2018, 01:05 #8
I think the mix up may just be terminology. In FG a table is either a rollable one or a table in a story entry. I think what you are talking about is the list of effects accessed via the effects button. These effects are as noted above automatically visible to your players unless you have clicked the visibility button to make them invisible. If that is not happening then there may be an issue with your installation. We’ll wait for you to check the visibility issue before we look further.
If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php
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November 29th, 2018, 13:30 #9
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I have a similar problem in my Savage Worlds game. I didn't like Cover being an effect since it can vary from shooter to shooter depending on the angle of the shot (ex. Medium cover head on, only light cover when flanked.) So I created modifiers and deleted the effects; however, my players don't see the modifiers and still see the effects.
FantasyGrounds_2018-11-29_07-24-20.png FantasyGrounds_2018-11-29_07-24-36.png
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November 29th, 2018, 23:22 #10
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That's an odd one. It looks like the lists are not updating on the player side. I wasn't able to recreate in CoreRPG or 5E, so I've also sent a note to Ikael to see if there is something unique in SW. Can you recreate this issue again?
Thanks,
JPG
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