Thread: Maps, layers and characters.
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September 28th, 2018, 02:48 #11
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September 28th, 2018, 02:57 #12
IIRC, both Enhanced Layers and AK which integrates it have backward compatibility for the encounters tool. If the 'battle' as FG calls it internally is added to the CT with tokens on the lowest background/image layer, it instead adds them to the top play layer. AK does this and so did the version of Enhanced Layers that was integrated, it was an add on by Trenloe from Zeus' base extension.
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September 28th, 2018, 03:02 #13
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September 28th, 2018, 16:34 #14
My experience was using the "Enhanced Images CoreRPG+" extension, the version was current as of 4/20/18 (which was also the time frame when I was using it.) I prepared maps and encounters in Campaign1, exported them to a module, then opened the module in Campaign2. When opening the map and hitting the button on the bottom of the encounter to add it to the combat tracker and place the tokens as assigned on the map, the tokens were added to the bottom layer. I corrected this by dragging them back to the map (on the top layer) from the combat tracker.
I cannot remember now whether I used the extension in campaign1 while creating the module. Both campaigns were D&D 5e.
Edit: Hahahaha. I just went to update the extension (because when you need it, it is indispensable) and saw this:
v2.1.1a April 21st, 2018. Update for encounter token placement on bottom layer.Last edited by epithet; September 28th, 2018 at 16:40.
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September 28th, 2018, 16:41 #15
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That's a shame.
I've just started playing with FG, and it would be really cool to have a "layer" for each player. By default most things exist on multiple layers, but you can choose to selectively place things on one player's layer only. This would work well for special senses, hallucinations, etc.
Imagine replacing all the character tokens on a player's sheet with "goblin" tokens, because a wizard hit them with a spell...
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September 28th, 2018, 16:44 #16
From the extension thread, post #1: "v2.1.1a April 21st, 2018. Update for encounter token placement on bottom layer." - this was something that was fixed very quickly. Seems like you were very unlucky to be using it on the one day in 3 years when this didn't work.
As you can see from this post: https://www.fantasygrounds.com/forum...l=1#post386489 This particular issue was fixed within 25 minutes of being reported.
I'd really recommend that you give feedback to the extension developer if there are any issues with community developed extensions, rather than publicly letting everyone know that something isn't very good because a certain piece of functionality doesn't work. Give the developer a chance to address the issue or, as in this case, get some feedback that your issue has already been reported and fixed. Thanks.Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!
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March 16th, 2019, 22:45 #17
Hi all,
I am looking at how I can best use the layers ext and was wondering if it was possible to have the npcs, characters on the middle layer, and the fog of war on the top layer? Was that something that was looked at? Just curious..
ThanksPatou a.k.a: Patmaster
Challenging players since 1987
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March 17th, 2019, 00:11 #18
The masking is done on the bottom layer, player and NPC tokens go on the top layer. So it does that now - just not on the layers you specified.
If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php
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March 17th, 2019, 00:20 #19
My understanding is that the mask must be on the bottom layer. It's not accessible to the extension.
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March 17th, 2019, 01:48 #20
Awesome! Thanks guys. I also just noticed that it has been updated since. The version I had still worked but the layers weren't set-up the same.. original
For droping damage upon a creature I presume you must be on the bottom layer before you drop damage dice on the npc... correct?Patou a.k.a: Patmaster
Challenging players since 1987
2E, 3.5E & now 5E
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