Thread: Engineer Suite
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August 30th, 2019, 16:29 #81
I think you stated on the other thread this was solved by trying on your home computer and not work computer. As stated there, that points to security software on your work computer blocking unsigned executables.
Problems? See; How to Report Issues, Bugs & Problems
On Licensing & Distributing Community Content
Community Contributions: Gemstones, 5E Quick Ref Decal, Adventure Module Creation, Dungeon Trinkets, Balance Disturbed, Dungeon Room Descriptions
Note, I am not a SmiteWorks employee or representative, I'm just a user like you.
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August 31st, 2019, 19:37 #82
Hail, Ceazor. (I couldn't resist)
Getting digitally signed is too expensive. I'd love to, but the cheapest I could find it was $74 per year, and I'm not up for that.
Are you saying that Engineer Suite is blocked from installing, blocked from running once installed, or something else? Like Lord said, try it out on a home machine rather than a work machine.
Hit me up on Discord if you need anything.
MaasqEngineer Suite
Import, build or edit NPCs/spells/equipment and then parse them directly into a Fantasy Grounds module.
Download the latest version from the website.
Support me by becoming a patron on Patreon.
Chat directly about issues or suggest features on the Discord channel.
Post issues on the issue tracker on Github.
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September 1st, 2019, 04:46 #83
- Join Date
- Jul 2019
- Posts
- 12
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September 2nd, 2019, 22:49 #84
Did not work me? Is this 64 bit? Setup installed but app won't run?
SharedScreenshot.jpg
SharedScreenshot2.jpg
Update, This does work fine on my Desktop.Last edited by gqwebb; September 2nd, 2019 at 23:10.
VR Gaming on I9 9900K RTX 3090 ( 4k on the go on I7 6700HQ 965M )
Fantasy Grounds Ultimate in HD
member_gqwebb
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September 3rd, 2019, 06:05 #85
Hey fellas, I keep getting this error when I try and load the module in FG.
"Database Error: A XML parse error occurred processing file Doomskull's Homebrew:db.xml - Error on line 7965: Error reading end tag."
How can I fix this?
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September 3rd, 2019, 13:25 #86
Hiya.
Yes, this is a 64-bit application and won't run on 32 bit versions of Windows.
Hope this helps
MaasqEngineer Suite
Import, build or edit NPCs/spells/equipment and then parse them directly into a Fantasy Grounds module.
Download the latest version from the website.
Support me by becoming a patron on Patreon.
Chat directly about issues or suggest features on the Discord channel.
Post issues on the issue tracker on Github.
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September 3rd, 2019, 13:25 #87Engineer Suite
Import, build or edit NPCs/spells/equipment and then parse them directly into a Fantasy Grounds module.
Download the latest version from the website.
Support me by becoming a patron on Patreon.
Chat directly about issues or suggest features on the Discord channel.
Post issues on the issue tracker on Github.
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September 3rd, 2019, 15:52 #88
Until Maasq gets back to you, you can try opening in an XML editor (like Notepad++)and seeing what's on line 7965. Then go back and look before that for some tag (<something>) that is not closed (<\something>). And xml editor can help because it will "connect" all the tags to each other when you select one, like this;
Screen Shot 09-03-19 at 07.52 AM.PNG
Problems? See; How to Report Issues, Bugs & Problems
On Licensing & Distributing Community Content
Community Contributions: Gemstones, 5E Quick Ref Decal, Adventure Module Creation, Dungeon Trinkets, Balance Disturbed, Dungeon Room Descriptions
Note, I am not a SmiteWorks employee or representative, I'm just a user like you.
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September 3rd, 2019, 20:06 #89
Hiya Doomskull.
You didn't say what you had in your module but I am guessing NPCs with formatted text in the Description tab. This is usually the culprit as the formatting produces overlapping tags (ie a new tag opens before the previous one is closed). The best way to fix this is to go through each NPC in the Project one by one and examine the XML using the 'Validate XML' button. Here's step-by-step instructions in case you need them:
- Open the first NPC in your project. Move to the 'Description' tab and click 'Validate XML'. This doesn't actually do any validating on its own yet - a future task for me - but it does allow you to view the XML without opening up your *.mod file.
- Look for overlapping tags. I can help with this if you post the results to the Discord channel.
- If there are errors, go back to the Description tab and remove formatting from the affected area.
- Reapply formatting carefully - in particular watch out for when a whole line (or end of line) selects automatically as this causes the formatting to break over a linefeed. Make sure you only select to the end of the last word/punctuation mark.
- Check again with 'validate XML'
- Save NPC and update Project if any changes were made.
- Cycle to the next NPC with the 'Open Next NPC' button on the button bar.
I'm sorry for the work this has caused. The RTF formatting is by far the weakest area of the app but it is also the only option within the language I use to program it.
MaasqEngineer Suite
Import, build or edit NPCs/spells/equipment and then parse them directly into a Fantasy Grounds module.
Download the latest version from the website.
Support me by becoming a patron on Patreon.
Chat directly about issues or suggest features on the Discord channel.
Post issues on the issue tracker on Github.
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September 4th, 2019, 06:53 #90
Thanks for the help!
I have not found the error yet but I'll keep looking. It's there somewhere!
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