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Thread: Engineer Suite

  1. #141
    Varsuuk's Avatar
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    Hah - go figure. It was 4am and I was in bed on phone didn’t even notice I was in a 5e thread (got here via email “topic alert”

    The problem interested me since seemed like a weird interplay. Now it’s not so weird. If you use knockoff pdf, all bets are off on what whoever did what did in making it.

    I only have created stuff for SW and 2E and a personal in progress corerpg based system all of which have legal pdfs for.

  2. #142
    Ok that's weird one is a legit pdf for a core book. The other is a freely available pdf from GM binder. At least the ones I am testing anyway.

    I'd be more inclined to think it's the other way. People protecting their material so it can't be bulk copied into another format. But if it's a freely available pdf it'd work. Unless they just did a poor job.

  3. #143
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    What @damned is saying is that there is no official/legal PDF of the D&D 5e Wizards of the Coast Monster Manual - i.e. this product: https://dnd.wizards.com/products/tab...monster-manual

    None of the D&D 5e core books (PHB, DMG or MM) are legally available in PDF. The only legal electronic copies are Fantasy Grounds, D&D Beyond or roll20 - none of which are in PDF, the data is in each platform's propriety format. If you paid for a "legit" copy of a core book, then I'd guess you've been had - unless there's some place I'm not aware of, in which case please provide a link!
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  4. #144
    Quote Originally Posted by Trenloe View Post
    What @damned is saying is that there is no official/legal PDF of the D&D 5e Wizards of the Coast Monster Manual - i.e. this product: https://dnd.wizards.com/products/tab...monster-manual

    None of the D&D 5e core books (PHB, DMG or MM) are legally available in PDF. The only legal electronic copies are Fantasy Grounds, D&D Beyond or roll20 - none of which are in PDF, the data is in each platform's propriety format. If you paid for a "legit" copy of a core book, then I'd guess you've been had - unless there's some place I'm not aware of, in which case please provide a link!
    The only thing I have to say are curse words . I didn't even know there weren't PDF's. I suspect I have indeed been had.
    Thankfully is was only about $20.
    I got it several years ago when I first started playing 5e after moving from Pathfinder and just assumed like Paizo PDF's where the norm.

    Well that at least explains why the 'Official' PDF isn't working!

  5. #145
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    Quote Originally Posted by JayTee View Post
    Well that at least explains why the 'Official' PDF isn't working!
    Indeed it does! Well, at least maybe explains why the copy/paste isn't that reliable.

    Sorry you were had. Happens to us all unfortunately. :/
    Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!

  6. #146
    Hiya

    The behaviour you describe in NPC Engineer is usually caused by non-standard language or punctuation in the source statblock.
    A lot of the sections don't have obvious breakpoints and so I had to search for text patterns to grab data.

    3rd party stuff made me grind my teeth sometimes.

    I don't know if the Discord channel is still alive; if it is, some people on there were very good at spotting these issues.

    I hope this helps!

    Maasq
    Engineer Suite
    Import, build or edit NPCs/spells/equipment and then parse them directly into a Fantasy Grounds module.

    Download the latest version from the website.
    Support me by becoming a patron on Patreon.

    Chat directly about issues or suggest features on the
    Discord channel.
    Post issues on the issue tracker on Github.

  7. #147

  8. #148
    It seems that this produces modules that are not recognized by FGU. I created a NPC mod in the program and the mod was created successfully (it's in the MODULES directory) but will not come up in the library of FGU to load. I tried opening the MOD in FGC and it works fine. I re-exported a module from the module in FGC. It was also not readable in FGU. Now the big question: Is there a way to EASILY export the data (NPC's) from this newly created MOD into FGU to recreate the MOD in FGU or possibly a parameter in the MOD files to make FGU happy with it?
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  9. #149
    LordEntrails's Avatar
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    Quote Originally Posted by Weepdrag View Post
    It seems that this produces modules that are not recognized by FGU. I created a NPC mod in the program and the mod was created successfully (it's in the MODULES directory) but will not come up in the library of FGU to load. I tried opening the MOD in FGC and it works fine. I re-exported a module from the module in FGC. It was also not readable in FGU. Now the big question: Is there a way to EASILY export the data (NPC's) from this newly created MOD into FGU to recreate the MOD in FGU or possibly a parameter in the MOD files to make FGU happy with it?
    unzip and rezip the module. I believe ES uses a zip protocol FGU doesn't recognize.

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  10. #150
    Thanks, I tried that first with no effect then I changed the "root version" from 3.3 to 4.0 in both XML files and it did the trick.
    Ultimate License Holder- Playin' D&D since '79, GMing since '81 and still rockin' the geriatric crowd.

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