Thread: Engineer Suite
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April 16th, 2020, 18:33 #121
Has anyone been able to get Engineer modules to open in FG Unity?
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April 16th, 2020, 19:45 #122
Problems? See; How to Report Issues, Bugs & Problems
On Licensing & Distributing Community Content
Community Contributions: Gemstones, 5E Quick Ref Decal, Adventure Module Creation, Dungeon Trinkets, Balance Disturbed, Dungeon Room Descriptions
Note, I am not a SmiteWorks employee or representative, I'm just a user like you.
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April 16th, 2020, 23:30 #123
Supreme Deity
- Join Date
- Mar 2007
- Posts
- 20,566
There was an error with a couple tools I noted earlier (possibly this one, though memory is foggy). In those cases, simply unzipping and rezipping the files fixed the issue. (The tool was appending an extra null character in the internal ZIP file name entries; which a unzip/zip fixed.)
Regards,
JPG
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April 17th, 2020, 08:29 #124
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May 3rd, 2020, 16:53 #125
Used this when it first came out but see Maasq is no longer working it. Is this still being maintained?
FG:Unity Ultimate License Holder: Meaning anyone can join my games, even those with just the Demo . . .
Timezone: UTC-6/CST (My 'Current' Local Time)
Currently Running: An Old-School Essentials campaign, set in Hârn . . . Here is the discord channel -> Hârnic OSE.
Current Design Project: Developing a stand-alone "Hârnic 5e" setting for OSE and Fifth Edition . . .
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May 3rd, 2020, 19:03 #126
Yes, someone, but I'm not sure, has taken it over. I believe they post most info on the Discord server Maasq had setup. I can find it if you need it.
Problems? See; How to Report Issues, Bugs & Problems
On Licensing & Distributing Community Content
Community Contributions: Gemstones, 5E Quick Ref Decal, Adventure Module Creation, Dungeon Trinkets, Balance Disturbed, Dungeon Room Descriptions
Note, I am not a SmiteWorks employee or representative, I'm just a user like you.
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May 3rd, 2020, 19:44 #127FG:Unity Ultimate License Holder: Meaning anyone can join my games, even those with just the Demo . . .
Timezone: UTC-6/CST (My 'Current' Local Time)
Currently Running: An Old-School Essentials campaign, set in Hârn . . . Here is the discord channel -> Hârnic OSE.
Current Design Project: Developing a stand-alone "Hârnic 5e" setting for OSE and Fifth Edition . . .
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May 5th, 2020, 03:00 #128
- Join Date
- Apr 2020
- Location
- Virginia, USA
- Posts
- 4
I've also had zero success getting the NPC Engineer to work in Fantasy Grounds Unity. I've tried uninstalling and reinstalling with no success.
Using the Engineer Suit Setup.exe download, I can do the following:
1. Get the program to install properly
2. Get the Desktop shortcut to appear
3. Open the Engineer Suite and create a project
4. Input info and save an NPC in the .npc format
5. Click on the "Create module" dragon head
And that's it. Each step I see "success" updates for everything but when I go to where all my modules are located (everything bought from the store or from DMs Guild)...nothing. I've checked the output from Project Management and it says:
Module Path C:\Users\erikh\AppData\Roaming\NPC Engineer\Saved Project Files\Project XY\
Fantasy Grounds Modules Path C:\Users\erikh\AppData\Roaming\Fantasy Grounds\modules
The "Fantasy Grounds Modules Path" has all the modules but nothing I create from the NPC Engineer appears.
Any ideas anyone? Can someone confirm that NPC Engineer works with FGU?
Any help or troubleshooting tips are greatly appreciated. Thanks in advance.
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May 5th, 2020, 03:02 #129
This was written before FGU and is not in development.
What you are seeing is the current state.
AFAIK this tool in its current form will not be updated.
There is a new project owner and they are rebuilding it from scratch but I have no progress data.
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May 5th, 2020, 03:06 #130
- Join Date
- Apr 2020
- Location
- Virginia, USA
- Posts
- 4
Thank you, good sir.
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