-
August 24th, 2018, 14:54 #1
- Join Date
- May 2015
- Posts
- 117
Radom Table Parcel generation auto identified
Hello all,
Maybe this is listed somewhere but is there a way to make the items in a randomly rolled parcel generated from a table be automatically identified?
Thanks,
Mike
-
August 24th, 2018, 16:17 #2
Everything is identified now by default unless you are rolling on the DMG magic item tables; in which case any magic items will be unidentified. The only way to avoid that would be to not use items from the DMG but rather create your own table with items that you have set to be identified.
If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php
-
August 24th, 2018, 16:32 #3
- Join Date
- May 2015
- Posts
- 117
Yes unfortunately I am using DMG items.
-
August 25th, 2018, 07:43 #4
-
August 26th, 2018, 04:07 #5
- Join Date
- May 2015
- Posts
- 117
The reason to link to the DMG is to be able to retain the dynamic updates as the DMG is continuously updated. Fixes added. Errata added. Features added. I am capable of building my own DMG. I would like to take advantage of the hard work you guys do to bring us licensed content and keep it up to date.
-
August 26th, 2018, 04:51 #6
The updates are valuable. Just means that at least until another way happens that you will have to manually identify the items after they are rolled. I will add, that I think it's pretty rare that the items themselves are ever updated in the DMG. Though it's certainly possible to happen in the future.
Problems? See; How to Report Issues, Bugs & Problems
On Licensing & Distributing Community Content
Community Contributions: Gemstones, 5E Quick Ref Decal, Adventure Module Creation, Dungeon Trinkets, Balance Disturbed, Dungeon Room Descriptions
Note, I am not a SmiteWorks employee or representative, I'm just a user like you.
-
August 26th, 2018, 06:20 #7
- Join Date
- May 2015
- Posts
- 117
One can always hope for weapon effects to be added.
-
August 26th, 2018, 21:13 #8
- Join Date
- May 2015
- Location
- Oahu
- Posts
- 725
Hmm, then I think I need to track down some repro steps and file a bug. I've had horses, healing potions, a herbalism kit, and a dagger all from the PHB equipment pages show up unidentified when added to parcels or the party inventory. Works fine going directly to a player.
-
August 26th, 2018, 22:11 #9
It depends on when the parcel was created and what state the items was given when it was dragged into the parcel. I just tested and all the items you mentioned when dragged into a parcel are identified. If you see this issue in a new campaign without any extensions then check that you have no folders or temporary files in your rulesets folder in FGData; if so delete them and do an update. If there are no such folders or files then delete the 5e.pak file and do an update.
If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php
-
August 27th, 2018, 00:58 #10
- Join Date
- May 2015
- Location
- Oahu
- Posts
- 725
Thread Information
Users Browsing this Thread
There are currently 1 users browsing this thread. (0 members and 1 guests)
Bookmarks