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August 6th, 2018, 14:26 #1
- Join Date
- May 2013
- Posts
- 2
Does fantasy grounds detect min range on ranged attacks
For instance a long bow has a range of 150/600 ft. Can fantasy grounds automatically apply disadvantage on attacks between 150 and 600 or does it need to be always manual.
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August 6th, 2018, 14:41 #2
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August 6th, 2018, 23:13 #3
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August 7th, 2018, 00:10 #4
Pointers know the distance between ends. It's just a matter of using that. Using distances mean that maps have to be to scale, not TotM relative position maps, and you have to use targeting, and the DM has to make sure things are as they are supposed to be, and you are not using houserules that make other adjustments, etc.
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December 26th, 2018, 21:05 #5
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- Nov 2014
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- 16
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December 26th, 2018, 21:56 #6
Hi GMScott, welcome to FG.
LordEntrails is referring to drawing a pointer on the map by holding down both mouse buttons and dragging. If targeting is used properly then you also see a white arrow between targets which also has the distance on it.If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php
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December 26th, 2018, 22:15 #7
Hi GMScott
Distance calcs for ranged weapons hasnt been implemented in most rulesets afaik.
Shadowrun does it and I think Savage Worlds does. The others havent been coded for it.
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December 26th, 2018, 22:24 #8
Problems? See; How to Report Issues, Bugs & Problems
On Licensing & Distributing Community Content
Community Contributions: Gemstones, 5E Quick Ref Decal, Adventure Module Creation, Dungeon Trinkets, Balance Disturbed, Dungeon Room Descriptions
Note, I am not a SmiteWorks employee or representative, I'm just a user like you.
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December 27th, 2018, 00:04 #9
- Join Date
- Nov 2014
- Posts
- 16
Thank you all for your warm welcome and quick responses!
This is both surprising and disappointing!
Having used RPTools' MapTool, d20Pro, and Roll20 (all of which have this most basic capability), I would like to know how I would go about trying to implement this for 5E.
I assume I would have to write a custom condition for IFT, correct?
I haven't done nearly enough digging yet, so I haven't found the core libraries. Is extensibility based on JavaScript like Roll20, or some kind of custom script like MapTool? Maybe C/C++?
I'm still a bit overwhelmed with the size of the wiki, can you point me in the right direction for this, please?
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December 27th, 2018, 00:11 #10For support with any of my extensions, visit my #mattekure-stuff channel on Rob2e's discord https://discord.gg/rob2e
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