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February 10th, 2022, 16:45 #11
Is it just prohibitively complicated to code FGU to handle hex grids in 5e the way they're described in the DMG (page 249)?
Currently an ogre seems to take up most of 7 hexes instead of the three it is supposed to. I can kinda work around it by turning off grid snap, but not really, and it takes more time and attention that I really want to give it while running a combat just to get a large creature into its best possible grid alignment.
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February 10th, 2022, 17:15 #12
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