Thread: [Extension] Advanced Kombat (5E)
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September 26th, 2018, 15:22 #171
It will still look for the file by name IIRC and will throw warnings or errors (I think the latter) if the file is outright deleted from the graphics/token/ folder. If you replace it with a transparent image, it technically still is 'there' so you'll get the related tool tip.
If you really want to remove the health-blood overlays, you'll have to edit the scripts/manager_token2.lua and find references to the health overlays and simply comment out regions that add the widget. It should all be in one function, but don't comment out the whole function as a bunch of other stuff happens there.
This is a bit of a "you're on your own" territory but I'm willing to say "It's dangerous to go alone, take this" as there's a bunch of comments to help you navigate that logic.
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September 27th, 2018, 21:20 #172AKA Mech45
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September 28th, 2018, 15:18 #173
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- Dec 2013
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- 20
It's a very nice extension! Well done!
I am reluctant to use it because there are a lot of things that are not useful to me and can become embarrassing for me in game (the green and blue squares are prohibitive for me). If there were the possibility to activate only certain options, it would be fantastic.
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September 29th, 2018, 00:39 #174
To be honest, It's brought up often enough that I've thought about adding a hook into the options manager, but I'm waiting on Unity to see if there's a better control for these UI elements.
The highlight is the way it is because the 'selected highlight' ie: the white circle, that FG has by default is pretty useless and difficult to see. For large combats, I needed it to stick out, and I used Token Underlays to achieve this goal. They can only be square, and their increments are in 0.5 grid units. I've noted earlier that the highlight is 1.5 units so it's always .5 bigger than the space the token occupies (as dictated in the space field).
You can change this setting, and a few here already have.
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October 1st, 2018, 02:27 #175
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- May 2017
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- 16
So trying to use the Maps that a game set gave me, It has these pins that you click and it opens some of the story. They don't work now.
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October 1st, 2018, 02:32 #176
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October 1st, 2018, 03:08 #177
AK used the Enhanced Layers extension by Zeus and maintained by Trenloe. It adds 2 additional layers above the base 'image' layer. By default, AK puts you at the top layer, however modules were built without this 'layers' gimmick so all their pin content is on the bottom 'original' layer. Switch to the bottom layer and you should be able to access them again.
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October 1st, 2018, 05:00 #178
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- May 2017
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So Yes they work when you turn off the extension. No there is not error. They just stay on the map but you cant click on them also when it's off you can hover over them and they give you info but if you do it with it on there is no info. its for the horde of the dragon queen. also if you had a map that had pointers on it when it was off if you then turn it on they stay on the map and you can't delete them.
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October 1st, 2018, 05:00 #179
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- May 2017
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- 16
So Yes they work when you turn off the extension. No there is not error. They just stay on the map but you cant click on them also when it's off you can hover over them and they give you info but if you do it with it on there is no info. its for the horde of the dragon queen. also if you had a map that had pointers on it when it was off if you then turn it on they stay on the map and you can't delete them.
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October 1st, 2018, 05:02 #180
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