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April 22nd, 2018, 18:54 #11
I understood the message but keep in mind I also don't play 5e all that much. My game is AD&D where a lot of durations on spells are random.
That said, a spell that says "lasts until your next turn"... if the turn happens to be 1st and you went last previously, well thems the breaks IMO.
But that's the type of game I like.
Rolling initiative is a "house/optional" rule as is something like the extension I wrote. The DM and their group can decide if they like that style.
You are right in that I don't think CoreRPG has "init" as a effect value but the mechanics I used to implement the "reset to current initiative" was. So... as long as the ruleset based on CoreRPG has a "init" value used for the same thing it should work. For that reason tho I listed the extension as 5E.Last edited by celestian; April 22nd, 2018 at 18:56.
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April 22nd, 2018, 19:38 #12
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April 22nd, 2018, 21:41 #13---
Fantasy Grounds AD&D Reference Bundle, AD&D Adventure Bundle 1, AD&D Adventure Bundle 2
Documentation for AD&D 2E ruleset.
Custom Maps (I2, S4, T1-4, Barrowmaze,Lost City of Barakus)
Note: Please do not message me directly on this site, post in the forums or ping me in FG's discord.
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December 17th, 2018, 22:50 #14
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I realize I am treading dangerously close to thread necro-ing.... BUT wouldn't the most sensible solution for "effect lasts until the end of your next turn" or "1 round" effects be changed to "effect expires at the end of the initiative count cast in the following round".
To illustrate this lets look at a wizard casting color spray. Normally (i.e., initiative is not rerolled), the blindness effect would expire as the Wizard starts his/her turn on round 2. Without my suggestion and initiative being rerolled each round, if the wizards has a R1 initiative of 15 and casts color spray then on R2 has an initiative of 17 would mean the blindness effect did not last as long. With my change, the blindness effect would last until R2 initiative count 15 (potentially allowing a character to act after the wizard on initiative count 16 BEFORE the blindness expires).
This seems logically simple and I would be interested in playing around with a system like this, but my coding/programming skills are non-existent.
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December 17th, 2018, 23:02 #15
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