Thread: How to make a Token Module
-
April 27th, 2019, 10:35 #31
Whilst I couldn't show this on the video because I don't have a mac it is noted in the Wiki that there's a kink when zipping mac files.
If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php
-
April 27th, 2019, 19:12 #32
Windows has a similar setting as well. Depending on your windows version it something like View > Options > Show File Extensions
Which is also probably in the wiki!
Problems? See; How to Report Issues, Bugs & Problems
On Licensing & Distributing Community Content
Community Contributions: Gemstones, 5E Quick Ref Decal, Adventure Module Creation, Dungeon Trinkets, Balance Disturbed, Dungeon Room Descriptions
Note, I am not a SmiteWorks employee or representative, I'm just a user like you.
-
June 14th, 2019, 00:43 #33
-
June 8th, 2020, 00:26 #34
Is there a video on the best way to actually creating some tokens? I have been able to modify this .mod file but I am not sure how to create new tokens to put into this folder before converting it back to a .mod file.
Sorry for the post, I found my answer on the RP Tools website, there is a tool there called TokenTool which is a free download and it allows for the creation of tokens....hope that helps with creating tokens to be used in your game session.
https://www.rptools.net/Last edited by TXCBoy36; June 8th, 2020 at 01:29. Reason: I found the answer to my question..
Thread Information
Users Browsing this Thread
There are currently 1 users browsing this thread. (0 members and 1 guests)
Bookmarks