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March 17th, 2018, 04:35 #301
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March 17th, 2018, 04:53 #302
- Join Date
- Feb 2018
- Posts
- 14
Sorry was editing original post when your reply came. See updated post.
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March 17th, 2018, 04:58 #303
Thanks that explains it. Yes your 10 points is suppose to go in your BASE value and this is the score that is modified by the Ability Score adjustment at levels 5 10 15 20.
The Mod box is someplace to put mods to your Ability Score not covered in Automation.
I have created a Wiki to explain a little about the Character Sheet. It includes a section on Character Creation.
https://www.fantasygrounds.com/wiki/...haracter_SheetDiscord User : Samarex#0318
Ultimate License
Starfinder Society ID#:274538
Lets Play a RPG
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March 17th, 2018, 16:26 #304
Hi Samarex, a few potential issues to the list:
1. General: When building a Hover drone, The Ability Scores and Saves don't appear to come over properly (or at least don't match the 1st level iconic for Scout)
2. Dead Suns AP2- Temple of the Twelve: The known issue regarding defensive abilities prevents certain encounters from loading properly into the combat tracker. For example, the scamper ability for the Kuarkariki (1st one loads but subsequent do not)
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March 17th, 2018, 16:47 #305
1. General: When building a Hover drone, The Ability Scores and Saves don't appear to come over properly (or at least don't match the 1st level iconic for Scout)
Not sure what you mean by level iconic for Scout.
( You used the correct Drone Race right)
I Tried a Hover Drone on both Live and Test. the Ability Scores and Saves look fine.
You on Live or Test?
#2 Dead Suns AP2- Temple of the Twelve: The known issue regarding defensive abilities prevents certain encounters from loading properly into the combat tracker. For example, the scamper ability for the Kuarkariki (1st one loads but subsequent do not)
I just load back to Live to verify, and yes the console error pops up.
1.0.5 is on Test Server (if Nothing is found to stop It should go live on Tues) This issue does not show up on 1.0.5
(Make sure to Open you Library Data Modules Activation and Right Click on AP2. If a Pair of Arrows in a Circle Show Click it . It will revert changes to the module that is stored in your campaign back to the AP itself. . This could also cause a issue if the AP updated.Last edited by Samarex; March 17th, 2018 at 17:32.
Discord User : Samarex#0318
Ultimate License
Starfinder Society ID#:274538
Lets Play a RPG
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March 17th, 2018, 20:52 #306
Im using Live and did selectt the Hover Drone race - but I suspect the issue is the sketchy observance of the rules in setting up the Starfinder pregens and glad to hear about the defensive abilities.
Here's a new one to ponder I think. In parsing out the Fatigue spell, everything appears to be fine - except when I crit which leads to a console error.
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March 17th, 2018, 23:29 #307
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March 18th, 2018, 04:04 #308
Script Error: [string "scripts/manager_action_attack_lua"]494: attempt to perform arithmetic on local 'nDefenseVal' ( a nil value)
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March 18th, 2018, 05:45 #309
Make sure you have a valid target.
Discord User : Samarex#0318
Ultimate License
Starfinder Society ID#:274538
Lets Play a RPG
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March 18th, 2018, 05:58 #310
Yep -that did the trick...was only an issue when 20's came up, but once targeted, no console error.
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