Thread: Test Release v3.3.4
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January 23rd, 2018, 14:05 #31
Supreme Deity
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Latest files changed (Also updated second post for a one stop shop list)
Scripts/Classes Changed
CoreRPG
Scripts: DesktopManager
Template scripts: export_list.lua, ref_blocklayoutmanager.lua
4E
Scripts: EffectManager4E
5E
Scripts: ActionDamage, ActionRecovery, CampaignDataManager2, CharManager, CombatManager2, PowerManager
Window classes: power_page (script)
Castles and Crusades
Template scripts: spell_levellist.lua
Cheers,
JPG
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January 23rd, 2018, 14:18 #32
Dulux-Oz
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January 23rd, 2018, 16:35 #33
Here's imagelink in a block:
Code:<block_00> <blocktype type="string">image</blocktype> <size type="string">535,692</size> <image type="image"> <bitmap>images/cover.jpg</bitmap> </image> <imagelink type="windowreference"> <class>imagewindow</class> <recordname>image.cover</recordname> </imagelink> </block_00>
captionlink works exactly the same way, and sets a clickable link to the <caption> string, if you set one.
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January 23rd, 2018, 17:32 #34
Another nice set of improvements Moon.
Can someone clarify this one for me? I don't understand what it implies or how it would be used.
- [5E] Spell lookup failure on spells with asterisk suffix to indicate when they are cast in advance. Fixed.
Problems? See; How to Report Issues, Bugs & Problems
On Licensing & Distributing Community Content
Community Contributions: Gemstones, 5E Quick Ref Decal, Adventure Module Creation, Dungeon Trinkets, Balance Disturbed, Dungeon Room Descriptions
Note, I am not a SmiteWorks employee or representative, I'm just a user like you.
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January 23rd, 2018, 17:44 #35If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php
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January 23rd, 2018, 17:53 #36
Problems? See; How to Report Issues, Bugs & Problems
On Licensing & Distributing Community Content
Community Contributions: Gemstones, 5E Quick Ref Decal, Adventure Module Creation, Dungeon Trinkets, Balance Disturbed, Dungeon Room Descriptions
Note, I am not a SmiteWorks employee or representative, I'm just a user like you.
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January 24th, 2018, 03:36 #37---
Fantasy Grounds AD&D Reference Bundle, AD&D Adventure Bundle 1, AD&D Adventure Bundle 2
Documentation for AD&D 2E ruleset.
Custom Maps (I2, S4, T1-4, Barrowmaze,Lost City of Barakus)
Note: Please do not message me directly on this site, post in the forums or ping me in FG's discord.
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January 26th, 2018, 00:41 #38
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Updates
- [UPDATER] Individual product manifests still written on file save errors which do not stop overall patch process. Fixed.
- [CoreRPG+] Added Simple Brown and Simple Gray themes for many CoreRPG-derived rulesets. (Thanks to ll00ll00ll00ll for allowing us to convert and provide GAP/PRO themes.)
- [CoC7E] Enabled support for built-in Dungeon and Wood themes.
- [CnC] Module monster records were displaying incorrectly when viewed from the master campaign list. Fixed.
- [CoC7E] Editing occupation records in campaign list would create additional empty occupation records. Fixed.
- [CoC7E] Some spell fields did not respect record locking state. Fixed.
- [CoC7E] Adjusted placement of close and help buttons in campaign lists and token bag.
- [DEV][CoC7E] Internal changes to improve theming support.
Files Changed (Updated second post for a one stop file change list)
3.5E
Window classes: combattracker_host, modifiers, npc
4E
Window classes: combattracker_host, modifiers
Castles and Crusades
Window classes: combattracker_host, modifiers
Scripts: LibraryDataCnC
d20Modern
Window classes: combattracker_host, modifiers, npc
CallOfCthulhu
Window Classes: npc
Cheers,
JPGLast edited by Moon Wizard; January 26th, 2018 at 00:55.
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January 26th, 2018, 00:54 #39
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I am officially setting the release date for this version to Feb. 6, 2018.
Regards,
JPG
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January 26th, 2018, 00:58 #40
Supreme Deity
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If you want to add your community ruleset to those officially supported by any of the default theme extensions (Dungeon, Wood, Simple Brown, Simple Gray); verify that your ruleset works with the extension, and I'll update the themes to be enabled on the next update cycle. (or this one, if you let me know before the release date.)
Regards,
JPG
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